Details
The wolf is one of four obtainable pets. The wolf gains levels like you do, but only gets experience if it participates in a fight, no matter if it attacks or stays idle. The wolf cannot die. If it is killed during a battle, it will only receive the "near-death" status and will not be able to participate in any battles, hunts or searches until you treat its wounds or you let it cure by itself, although this can take several days.
Feeding
The wolf pet needs to be fed to fill up its internal hunger meter (the player can only see qualitative assessment of the hunger meter). If the wolf gets too hungry, it will not be able to perform any actions until it is fed. Like any other pets, the hunger meter only goes down if the pet is curing itself from wound, participating in a battle, or performing commands. As a consequence, if a pet is at full health and the player never includes it in battles or never sends it off to perform tasks, the pet will not need to be fed.
The wolf can feed off any type of meat (including radiated meat) and some special dishes.
Like any other pet, it can be commanded by the player.
Obtaining
The wolf can be obtained in two ways:
- As a reward for completing the Wolf Cubs Quest;
- From a random encounter in the Wasteland or while moving around in any city. It's even have some lore behind it. Survivor find a wolf puppy who is being attacked by rats and radioactive rats. Then player can ignore it or try to kill all rats and save pup from horrible fate of being eaten by rats. It' possible he get lost and lost his parents because when you find it will be badly injured and starved or maybe they got killed by rats or some other animal.
Experience
Experience can be obtained in combat or by having it complete commands. Whenever the wolf takes part in a combat, the total experience will be divided evenly between you and the wolf (and any other pet you bring), as long as the battle is won.
When defeated, enemies give a fixed amount of experience based on their kind. For example, rats give 5 exp. each and 10 exp. each if they are radioactive. Lynxes and snakes give 10 each, 15 if the lynx is radioactive, etc. Keep this in mind when wanting to level up the wolf so you kill the most enemies while using the least resources. The wolf can one-shot a snake by the time it is level 35. Paired with counter-attack, it can kill 2 snakes in a turn.
Details
Level | Experience needed to level up | Health Points | Damage in v.673 | Version |
---|---|---|---|---|
1 | 30 | 27 | 5-9 | .709 |
2 | 35 | 30 | 5-10 | .709 |
3 | 40 | 32 | 6-11 | .709 |
4 | 45 | 34 | 6-13 | .709 |
5 | 50 | 36 | 7-14 | .709 |
6 | 60 | 39 | 7-15 | .709 |
7 | 70 | 42 | 7-16 | .709 |
8 | 80 | 43 | 8-17 | .709 |
9 | 50 | 45 | 9-27 | .673 |
10 | 55 | 47 | 10-29 | .673 |
11 | 60 | 50 | 10-30 | .673 |
12 | 65 | 52 | 11-32 | .673 |
13 | 70 | 54 | 11-34 | .673 |
14 | 75 | 57 | 12-36 | .673 |
15 | 80 | 59 | 12-37 | .673 |
16 | 85 | 61 | 13-39 | .673 |
17 | 90 | 63 | 14-41 | .673 |
18 | 95 | 65 | 14-42 | .673 |
19 | 100 | 68 | 15-44 | .673 |
20 | 105 | 70 | 15-46 | .673 |
21 | 110 | 72 | 16-47 | .673 |
22 | 115 | 75 | 16-49 | .673 |
23 | 120 | 77 | 17-51 | .673 |
24 | 125 | 79 | 17-52 | .673 |
25 | 130 | 81 | 18-54 | .673 |
26 | 135 | 83 | 19-56 | .673 |
27 | 140 | 86 | 19-57 | .673 |
28 | 145 | 88 | 20-59 | .673 |
29 | 150 | 90 | 20-61 | .673 |
30 | 160 | 93 | 21-62 | .673 |
31 | 170 | 95 | 21-64 | .673 |
32 | 180 | 97 | 22-66 | .673 |
33 | 190 | 99 | 22-67 | .673 |
34 | 200 | 101 | 23-69 | .673 |
35 | 210 | 104 | 24-71 | .673 |
36 | 220 | 106 | 24-72 | .673 |
37 | 230 | 108 | 25-74 | .673 |
38 | 240 | 111 | 25-76 | .673 |
39 | 250 | 113 | 26-78 | .673 |
40 | 260 | 115 | 26-79 | .673 |
41 | 270 | 117 | 27-81 | .673 |
42 | 280 | 119 | 28-83 | .673 |
43 | 290 | 122 | 28-84 | .673 |
44 | 300 | 124 | 29-86 | .673 |
45 | 310 | 126 | 29-88 | .673 |
46 | 320 | 129 | 30-89 | .673 |
47 | 330 | 131 | 30-91 | .673 |
48 | 340 | 133 | 31-93 | .673 |
49 | 350 | 135 | 31-94 | .673 |
50 | 360 | 137 | 32-96 | .673 |
51 | 370 | 140 | 33-98 | .673 |
52 | 3550 | 142 | 129-193 | .802 |
53 | 390 | 144 | 34-101 | .673 |
54 | 400 | 147 | 34-103 | .673 |
55 | 410 | 149 | 35-104 | .673 |
56 | 420 | 151 | 35-106 | .673 |
57 | 430 | 153 | 36-108 | .673 |
58 | 440 | 155 | 36-109 | .673 |
59 | 450 | 158 | 37-111 | .673 |
60 | 460 | 160 | 38-113 | .673 |
61 | 470 | 162 | 38-114 | .673 |
62 | 480 | 165 | 39-116 | .673 |
63 | 490 | 167 | 39-118 | .673 |
64 | 500 | 169 | 40-120 | .673 |
65 | 550 | 171 | 40-121 | .673 |
66 | 600 | 173 | 41-123 | .673 |
67 | 650 | 176 | 42-125 | .673 |
68 | 700 | 178 | 42-126 | .673 |
69 | 750 | 180 | 43-128 | .673 |
70 | 800 | 183 | 43-130 | .673 |
71 | 850 | 185 | 44-131 | .673 |
72 | 900 | 187 | 44-133 | .673 |
73 | 950 | 189 | 45-135 | .673 |
74 | 1000 | 191 | 45-136 | .673 |
75 | 1200 | 194 | 46-138 | .673 |
76 | 1250 | 196 | 47-140 | .673 |
77 | 1300 | 198 | 47-141 | .673 |
78 | 1350 | 201 | 48-143 | .673 |
79 | 1400 | 203 | 48-145 | .673 |
80 | 1500 | 205 | 49-146 | .673 |
81 | 1600 | 207 | 49-148 | .673 |
82 | 1700 | 209 | 50-150 | .673 |
83 | 1800 | 212 | 50-151 | .673 |
84 | 1900 | 214 | 51-153 | .673 |
85 | 2100 | 216 | 52-155 | .673 |
86 | 2200 | 219 | 52-156 | .673 |
87 | 2300 | 221 | 53-158 | .673 |
88 | 2400 | 223 | 53-160 | .673 |
89 | 2500 | 225 | 54-162 | .673 |
90 | 3000 | 227 | 54-163 | .673 |
91 | 3500 | 230 | 55-165 | .673 |
92 | 4000 | 232 | 56-167 | .673 |
93 | 4500 | 234 | 56-168 | .673 |
94 | 5000 | 237 | 57-170 | .673 |
95 | 5500 | 239 | 57-172 | .673 |
96 | 6000 | 241 | 58-173 | .673 |
97 | 7000 | 243 | 58-175 | .673 |
98 | 8000 | 245 | 59-177 | .673 |
99 | 9000 | 248 | 59-178 | .673 |
100 | - | 250 | 60-180 | .673 |
Commands
The wolf has a total of 4 commands. The same command cannot be spammed as right after it has been used, it requires a cooldown.
Name | Level | Effect | Time taken | Cooldown time | Experience |
---|---|---|---|---|---|
Hunt | 10 | Sends the wolf into a hunt.
The wolf can return with a random carcass or without any prey. |
24 hours | 24 hours | +5 (or 10 if the wolf ate what it caught) |
Track | 30 | Tracks a specific enemy. | 1 hour | 4 hours | +10 |
Search
For Components |
60 | Sends the wolf to search for components.
The wolf can return with random components or without anything. |
24 hours | 24 hours | 0 |
Search for ammo | 70 | Sends the wolf to search for ammo | 24 hours | 24 hours | +10 |
The results of the hunt and search commands are affected by the wolf's level.
If the command "track" gets interrupted (like by an attack) during the 1 hour it takes to "find" the target, that command use is lost and the command cannot be used again until the 4-hour cooldown is up.
Perks
Similar to player perks, it gives the wolf advantages and new attacks on the fighting terrain. The following table lists the wolf’s perks (excluding commands that the wolf learned, which is already included above):
Name | Level | Effect | Max damage |
---|---|---|---|
Attack | 1 | Basic bite attack. Damage scales based on level. | 60-180 |
Counterattack | 15 | Allows the wolf to counter after it's been attacked
Once per turn. |
60-180 |
Taunt | 20 | Makes the taunt opponent attack only the wolf.
Deals little damage. Lasts 2 turns, 3 turn cooldown |
0-15 |
Free Attack | 40 | Allows the wolf to attack an enemy who has
begun moving. Once per turn. |
60-180 |
Immobilization | 50 | A paralyzing bite that makes the opponent unable
to move for 2 turns. Damage 10-51 at level 65 |
15-75 |
Movement Range | 55 | Increase movement range by 1. | |
Dodge Chance | 65 | Increases dodge chance by 25%. | |
Extra Move | 75 | Allows the wolf to move twice in the same turn |
Trivia
- After sending the wolf to hunt, it is possible that it will eat the prey instead of delivering it to you.
- The ability to hunt enemies was re-added into the game in version 650, as the "Track" command.
- Players might explain how wolf runs away when injured during combat, such as when you can see the escaping icon on your pet, even though your pets do not retreat like you or a boosting player.