Details
Being in the between of big rivers and swampy area, Tver camp provides the players with unique craftsmen for a safe passage, the Motorboat, which is available to craft when players unlocked level 2 Workshop.
Lore (before v.701)
"The survivors found shelter in a gray five-story house on the banks of the river. Here, without heat supply and running water, two dozen people huddle. They grow potatoes, cabbages and carrots in small gardens around the shelter, and beyond the rotten fence begins the Wasteland. It was to this settlement that a small group of survivors from Petrozavodsk was able to reach. All members of the expedition stayed in it to live, as their hometown was destroyed and infected with strong radiation."
Reputation
Survivor camps operate on a reputation system for foreigners and those who are not part of their factions, which means, when the survivor makes contact with any of the settlements scattered throughout the former Soviet union, it will be normal for the locals to be wary of him.
This lack of confidence is reflected in the items available for sale with the local trader, a few special items will be locked; the same applies for the workshop, with a low reputation, the workshop can't be upgraded and, as for the the buyer, he will start with the lowest amount of money available when selling unwanted goods. The spending limit of the buyer will increase as the survivor reach the higher reputation in the camp.
Reputation levels
Status | Outsider (I) | Novice (II) | Friend (III) |
---|---|---|---|
Reputation points needed | 0-49 | 50-149 | 150 |
Camp activities
Tver survivor camp houses a wide variety of residents; some of them offer their services for a small fee. Tver uses black rubles as their currency.
Inhabitants
Bartender | Specialist | Nurse | Trader | Buyer |
Svetlana | Head Guard (quest related only) | Shopkeeper (quest related only) | Client (quest related only) | Woman (quest related only) |
Bartender: Quests
The Bartender |
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What a better way to improve one's reputation and win a few money than visiting the local bar. The bartender is always looking for someone who can help around the settlement and its people. Accepting quests will allow the survivor to escalate in the reputation ladder and gain riches in the process.
Quests in the camp are classified by their difficulty, 1 star being the easiest quests and 5 stars the hardest; these quests range from escorting another survivor to a neighboring camp or fending off enemy attacks.
Trader and Buyer: Trading
The Trader |
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Trading supports life in the settlement as a stable economy increases the quality of life. The local trader offers an assortment of goods.
The trader will restock his supplies every 5 hours (real-time), although it can be skipped in exchange for 100 Caps for the first time and an additional 10 Caps every subsequent skip.
Items they sell :
Pic | Item | Item Stock per Refresh | Price () | Reputation needed |
---|---|---|---|---|
Military uniform | 1 | 1000 | 1 | |
Gas Mask Filter | 10 | 720 | 1 | |
Homemade explosive | 100 | 80 | 1 | |
Pistol ammo | 500 | 20 | 1 | |
Gunpowder grenade | 50 | 400 | 1 | |
Gasoline | 100000 | 30 per 1k | 1 | |
Knife | 5 | 600 | 1 | |
Shovel | 5 | 1200 | 1 | |
Sturdy fishing rod | 1 | 800 | 1 | |
Sewing needle | 5 | 1200 | 1 | |
Saucepan | 5 | 600 | 1 | |
Axe | 5 | 600 | 1 | |
Tools | 5 | 1200 | 1 | |
Crowbar | 5 | 1200 | 1 | |
Nail | 100 | 20 | ||
Sulfur | 5000 | 20 | ||
Saltpeter | 5000 | 20 | ||
Lead | 10000 | 20 | ||
Sugar | 100 | 8 | ||
Bicycle spare parts | 20 | 60 | ||
Threads | 300 | 4 | ||
Salt | 500 | 8 | ||
Insulating tape | 100 | 20 | ||
Lidiacide-34 | 50 | 150 | ||
IR-190 | 50 | 180 | ||
Chlorcystamine | 50 | 220 | ||
Water | 100 | 10 | ||
Sausage | 100 | 80 | ||
Tea | 100 | 60 | ||
Cigarettes | 100 | 40 | ||
Red wine | 50 | 300 | ||
Rice grains | 100 | 70 |
The Buyer |
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The buyer is here to help any survivor that wished to gain a few quick money instantly. He won't buy just about anything as some items are not within his area of interest. Once he is out of cash, the survivor must wait for him to restock again to be ready for business.
Just as the trader, the buyer will restock every 5 real time-hours or instantly if the survivor uses caps on the camp. The amount of money which the buyer stock for trading with the survivor is determined by the reputation level.
Status | Outsider (I) | Novice (II) | Friend (III) | Respected (IV) |
---|---|---|---|---|
Black rubles available | 400 | 600 | 700 | 800 |
Nurse: Health services
The Nurse |
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Medical trained staff are highly valued in this new world. The nurse in the camp can bring a survivor at deaths door back to full health for a fee. Very helpful for new player adapt the current harsh condition in the wasteland.
Prices are bound to rise depending on the amount of damage or severity of the sickness the survivor has at the moment of requesting the nurse services. Initial prices are set to 20 of respected currency.
Restore Health | Decontaminate | Cure all Diseases |
20 | 20 | 20 |
Specialist: Crafts and repairs
The Specialist |
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The specialist is a highly skilled master craftsman that runs the local workshop, offering both repair and crafting services. Helping the specialist to enhance his workshop will unlock schematics for new weapons and gears, some of which are unique for that camp, usually represent their identity. In order to upgrade the workshop, the survivor must increase their reputation first.
It is important to know that the Specialist does not have any materials with him, and thus he will need the survivor to bring in all necessary materials for the desired item to be manufactured, plus a fee for his work.
Tver specialist's crafting services
Workshop level 1 | ||
---|---|---|
Item | Schematic | Price |
Pistol ammo x1 | Lead x2 | x8 |
Gunpowder x1 | ||
Scrap x1 | ||
Makarov handgun x1 | Machine oil x20 | x40 |
Screw x1 | ||
Scrap x1 | ||
Scrap x5 | ||
Motorboat x1 | Motorcycle spare parts x5 | x280 |
Insulating tape x12 | ||
Wire x12 | ||
Machine oil x150 | ||
Screw x6 |
Workshop upgrading
In order to gain access to better equipment schematics with the specialist, the workshop must be upgraded. To upgrade the workshop, the survivor must bring in all the materials necessary to improve the working conditions of the specialist. Upgrading the workshop will also allow the Specialist to repair more complex pieces of equipment.
Upgrade to level 2 | |||||
---|---|---|---|---|---|
Bone glue | Rope | Screw | Firewood | Scrap | Lead |
x10 | x1 | x2 | x50 | x50 | x100 |
250
(Reputation Level I (Outsider) required) |
Trivia
- In previous version (before V.701), Tver survivor camp was not associated to naval base nor which serving naval equipment, but now (v.701) Tver has association to naval equipment which accomodates Motorboat as a safe passage for players.