Information on this page is accurate for version v.673 and can differ from the current info in v.680.


Time is one of the basic mechanics in Day R Survival. Every action will take certain amount of time, which can be reduced / lengthened by perks or injuries. For example, disassembling a bike takes 2 hours, while drinking or eating (even a whole cake) takes 1 minute.

Effects of Time

Light Level

One mechanic that is tightly tied to time is the Light level, which subsequently affects searching time or whether searching is possible at all. In normal clear weather, light level is 1% at Night and 100% during the Day, with the transitions happening from 4:00-8:00 (Morning) and 17:00-21:00 (Evening). Many weather affects this light level.

Stats Changes

Food, Water and Energy levels also go down over time. Food and Water go down at the rate of 3 points per hour, while Energy goes down at the rate of 2.1 energy per hour.

Enemy Respawn Mechanics

Each enemy type (animals, bandits) has a set amount of number of encounters before they go "extinct" (that is, they will not be shown in the list of possible enemies, and the player will not be able to battle them). After you kill any enemy, a timer for one month in-game time is set, and when that timer is up, all enemies will respawn.

Weather Events

Weather events changes every 1 week at 00:00 in-game time (i.e., the beginning of the first day of the week).

Active Time

When the player is active (e.g., crafting, walking, searching), in-game time moves 20 minutes for every second in real time. So a crafting job that takes 24 hours in-game time takes 72 seconds in real time.

Idle Time

In-game time moves forward 1 minute for every 48 seconds real time spent, even if the character is doing nothing (30 ticks in-game, as shown by how many times the "colon symbol" blinks between minutes).

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