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Information on this page is accurate for version v.704 and can differ from the current info in v.716.


Details

Perks give various advantages while looting, fighting, farming and so on. They are given to you by leveling up the narrator.

Each time the narrator levels up starting at level 10 you'll be able to choose 1 perk out of 3 options (or 1 out of 5 options if you have premium).

The narrator can have a maximum of 91 perks out of the 188 possible (including perk levels). You can choose to return a perk (reducing it by one level if it has multiple levels) and choose a new one at the cost of 20 caps, as well as re-roll the selection while choosing

Perks can also give bonuses on fighting terrain, allowing the narrator to perform counter-attacks, free-attacks, having a lesser chance of missing an attack, etc.

Perks are given to you according to the narrator's level, meaning that it is impossible for the level 10 narrator to get the headhunter perk for example, as there are no human enemies at the beginning of the game.

If the narrator dies and goes back a level, he does not lose any perks; but at the next level up, back to the level the narrator had been before he died, he will not get a new perk for that same level.

Important perks

Some of the perks are considered important and will therefore always appear when reaching a certain level.

These perks will always appear in the perks selection until you pick them.

You can use this opportunity to select other perks that only appear randomly.

In other words, if one of these perks appears alongside another desirable perk, you can pick the random perk, and the important perk will reappear at the next level up.

The two perks in this category are Tactic and Strategy. This applies to all levels of these perks.

Perk categories

Perks are divided into three different categories: Gold, Silver and Bronze.

  • Gold perks are the hardest to obtain but they offer the best benefits without having to sacrifice any other attributes.
  • Silver perks offer decent benefits but sometimes require the narrator to sacrifice other attributes.
  • Bronze perks offer smaller benefits without having to sacrifice any attributes. These are better if stacked up to level 3 and above.

Info

Narrator Level required is the level at which that tier of the perk is first available. Some perks have multiple levels with stronger effects. The values are noted by slashes in the table below. For example, for Thirsty for Fuel II, the amount of fuel found would be +10%, and this perk can appear from narrator level 40 onwards.

Icon Name Effect Character Level Required
Need fuel.png
Thirsty for Fuel

 

Amount of fuel found: +5/10/15/20/25% 30/40/50/60/70
Butcher.png
Butcher

 

Amount of resources when butchering a carcass: +25/50/100% 15/30/55
Farmer.png
Farmer

 

Amount of crops harvested: +25/50/100% 75/80/85
Woodcutter.png
Lumberjack

 

Amount of wood found: +50/100/150% 10/25/50
Fisher.png
Angler

 

Amount of fish found: +50/100/150% 10/25/40
Herbalist.png
Herbalist

 

Amount of herbs, mushrooms, and berries collected: +50/100/150% 10/25/45
Scavenger.png
Scavenger

 

Amount of components found: +25/50% 10/50
Thrift armor.png
Saving on Armor Costs

 

Armor durability loss: -10/20/30/40/50% 10/20/30/40/50
Thrift motor.png
Saving on Motor Costs

 

Vehicle durability loss: -10/20/30/40/50% 30/40/50/60/70
Thrift gasmask.png
Saving on Filter Costs

 

Gas mask durability loss: -10/20/30/40/50% 15/30/40/50/60
Thrift weapon.png
Saving on Weapon Costs

 

Weapon durability loss: -10/20/30/40/50% 10/20/30/40/50
Immunity.png
Strong Immune System

 

Duration of illness and injuries: -10/20/30% 10/40/60
Immunity2.png
Lasting Effect

 

Duration of positive effects: +10/20/30/40/50% 10/30/40/50/60
Plumbum skin.png
Lead Skin

 

Radiation resistance: +1/2/3/4/5 30/40/50/60/70
Mule.png
Mule

 

Carry capacity: +15/30/50 kg 10/20/30
Marathon.png
Marathon Runner

 

Walking speed: +3/5/7 km/h 10/20/30
Need speed.png
Need for Speed

 

Vehicle speed: +10/20/30% 10/30/50
Night vision.png
Night Vision

 

Minimum light: +50% 30
Skillful fingers.png
Magic Touch

 

Crafting speed: +25/50/75/100/150% 10/20/30/40/50
Marauder.png
Veteran Looter

 

Looting speed: +10/20/30% 10/30/50
Raw eater.png
Raw Diet

 

Immunity to food poisoning and parasitic worm, but maximum health is reduced by 50 10
Healthy.png
Strapping Lad

 

Maximum health: +10/25/45/70/100 10/15/25/35/45
Wellfed.png
Well Fed

 

Maximum food: +25/50 20/50
Camel.png
Camel

 

Maximum water: +25/50 20/50
Energetic.png
Energetic

 

Maximum energy: +25/50 20/35
Smoker.png
Chain Smoker

 

Cigarettes have no negative effects, but you are addicted to it forever 10
Alcoholic.png
Raging Alcoholic

 

Alcohol has no negative effects, but you are addicted to it forever 10
Armadillo.png
Armadillo

 

Armor points: +5/10/15/20% 10/30/50/70
Training.png
Training

 

Starting action points: +1/2/3 30/60/90
Strategy.png
Strategy

 

Maximum action points: +1/2 40/80
Tactic.png
Tactic

 

Restore action points: +1/2 18/68
Walker.png
Speed Walker

 

Battle movement speed: +1 50
Friendly fire.png
Friendly Fire

 

Your blanket attacks deal no damage to allies 30
Lucky.png
Lucky Devil

 

You get an additional chance to survive in battle (if you take a fatal hit, instead set health to 1 until the end of the turn) 30
Executioner.png
Executioner

 

Killing an enemy restores 1 AP (max 2 per turn) 35
Accurate eae.png
Sharp Eye

 

Hit chance: +5/10/15/20/25% 15/30/45/60/75
Nimble.png
Jack be Nimble

 

Dodge chance: +5/10/15/20/25% 20/35/50/65/80
Expert melee.png
Melee Expert

 

Melee damage: +5/10/15/20/25% 10/20/30/40/50
Expert crossbow.png
Crossbow Expert

 

Crossbow damage: +5/10/15/20/25% 10/20/30/40/50
Expert pistol.png
Pistol Expert

 

Pistol damage: +5/10/15/20/25% 10/20/30/40/50
Expert rifle.png
Rifle Expert

 

Rifle damage: +5/10/15/20/25% 50/60/70/80/90
Expert assault rifle.png
Assault Rifle Expert

 

Assault rifle damage: +5/10/15/20/25% 30/40/50/60/70
Expert machine gun.png
Machine Gun Expert

 

Machine gun damage: +5/10/15/20/25% 65/70/75/80/90
Expert explosive.png
Explosives Expert

 

Explosion damage: +5/10/15/20/25% 30/40/50/60/70
Expert shotgun.png
Shotgun Expert

 

Shotgun damage: +5/10/15/20/25% 25/35/45/55/65
Grenadier.png
Grenadier

 

Grenade throw range: +1 25
Range pistol.png
Pistol Range

 

Pistol range: +1 20
Range crossbow.png
Crossbow Range

 

Crossbow range: +1 10
Range launcher.png
Grenade Launcher Range

 

Grenade launcher range: +1 88
Avenger.png
Avenger

 

Return fire with a pistol (once per turn) 25
Nobody leaves.png
Nobody Leaves

 

Rifle fire when opponents start moving in your range (once per turn) with miss chance: 40/25/10% 45/70/90
Sniper.png
Sniper

 

Rifle requires 1 more AP but deals more damage: +30/40/50% 50/65/80
Point blank shooting.png
Point-Blank Range

 

Assault rifle range -1, damage +25% 40
Plumbum rain.png
Hail of Lead

 

Machine gun ammo consumption +100%, damage: +30/40/50% 50/70/90
Artilleryman.png
Gunner

 

AP needed for grenade launcher: -1 88
Hunter animal.png
Hunter

 

Damage vs animals: +10/20/30% 10/20/30
Hunter mutant.png
Monster Hunter

 

Damage vs mutants: +10/20/30% 25/45/65
Hunter human.png
Headhunter

 

Damage vs people: +10/20/30% 40/60/80
Dodger.png
Trickster

 

After moving, until next turn gains dodge chance: +10/15/20% 40/55/80
Dual wield.png
Dual Wielding

 

Allow you to make and use dual pistols 25
Poisoner.png
Poisoner

 

Allow you to make and use poisoned crossbow 10
Moonshiner.png
Moonshiner

 

Amount of alcohol obtained from barrels: +10/20/30% 75/80/85
Truck.png
Truck

 

Transport carry capacity: +5/10/15% 30/50/70

Notes

  • Magic Touch affects almost anything that has a loading bar. This includes all crafting, forging, repairing, disassembling cars, boiling water, loading batteries, disassembling broken gas masks, draining fuel and many others. Some exceptions are: kindling a fire using any of the fire sources, reading dusty books and collecting wood by hand.
  • Assault Rifle Expert affects weapons classified as assault rifles. Note that this excludes RPK-74, as it is classified as a machine gun.
  • The only weapons considered as grenade launchers are handmade rocket launcher and RPG-7.
  • Saving on *x* costs: This perks does not work as it would sound like: it does not add the percentage to the durability. Instead, it makes the item lose durability slower; e.g. a vehicle with a base durability of 5,000 km would not have 7,500 KM (100% + 50%), but would instead have 10,000 KM (-50% wear, meaning it breaks down half as fast)
  • Increased Metabolism was removed. Increases food and water reduction rate, but also increases health regeneration.
  • Light Step was removed. Used to remove the 1 AP cost of moving. In recent versions moving costs no AP by default.
Advice.png
See also :


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