Information on this page is checked and up to date with the current version v.670.


Perks give various advantages while looting, fighting, farming, and so on. They are given to the player by leveling up. Each time you level up starting at level 10 you'll be able to choose 1 perk out of 3 options (or 1 out of 5 options if you have premium). You can have a maximum of 91 perks. You can also return a perk at the cost of 20 caps, as well as re-roll the selection while choosing.

Perks can also give bonuses on the fighting terrain, allowing the player to perform counters, free-attacks, less chance of missing an attack, etc.

Perks are given to you according to your level, meaning that it's impossible for a level 10 player to get the headhunter perk for example, as there are no humans at the beginning of the game.

When you die and go back a level, you do not lose any perks; but when you level up to the level you had been before you died, you do not get a new perk.

IsImportant perks Edit

Some of the perks are called "IsImportant perks", which means they always appear at a certain level, and if you don't pick them, then that perk is one of the options for the next level. You can use this feature in order to get certain perks- if one of these perks appears alongside another desirable perk, you can pick the other perk, and this perk will appear next level.

The two perks in this category are Tactic and Strategy. This applies to all levels of these perks.

Perk categoriesEdit

Perks are divided into three different categories: Gold, Silver, and Bronze

  • Golden perks are the hardest to get, but they offer the best benefits without having to sacrifice any other attributes.
  • Silver perks offer decent benefits but sometimes require you to sacrifice other attributes.
  • Bronze perks offer small benefits without having to sacrifice any attributes, they are better if stacked up to level 3 and above.

Perk listEdit

  • Name: the name of the perk in-game.
  • Effect: the listed effect of the perk in-game
  • Stat increase: the amount the perk changes each time a new level of that perk is taken
  • Max level: The maximum amount of a perk that can be taken
  • Level required: the level at which that tier of the perk is first available (it's still available after that level)
Medal gold Gold



Stat Increase Per level Edit

Max Level Edit

Character level required
Strapping Lad

Increase 5 HP to maximum health

+5 Max HP 10 10/15/20/25/30/


Training Increase initial AP +1 starting AP 5 15/20/30/50/70
Trucker Increases the amount of weight trucks can carry +5% weight cap 3 30/50/70
Tactic Increases AP restored +1 AP restored 2 10/55
Strategy Increases max AP +1 Max AP 2 35/70
Energetic Increases max energy +25 Max energy 2 20/50
Camel Increases max water +25 Max water 2 20/50
Well fed Increases max food +25 Max food 2 20/50
Dual wielding Allows to create and use dual pistols - 1 25
Poisoner Makes it possible to apply poison to crossbow bolts - 1 10
Avenger Return fire with a pistol (once per turn) - 1 25
Nobody Leaves Rifle fire when your opponent moves into the blast zone (once per turn) - 1 45
Executioner Killing restores 1 AP - 1 35
Lucky Devil Extra chance to survive a battle - 1 30
Raw Diet

Immunity to food poisoning and parasites but damage from hunger is multiplied by 5

- 1 10
Night Vision Can search in the dark, but takes twice as long - 1 30
Trickster After moving, you get a +20% dodge chance until end of turn - 1 55
Medal silver Silver



Stat Increase Per level Edit

Max Level Edit

Character level required
Lead Skin Increases Radiation Resistance +5% Rad resistance 5 30/40/50/60/70
Thirsty for Fuel Increases quantity of fuel found +5% More fuel found 5 30/40/50/60/70
Moonshiner Increases amount of alcohol from barrels +10% more yield 3 75/80/90
Steelmaker Increases amount of steel from furnace +10% more yield 3 87/93/97
Chain Smoker Cigarettes have no negative effects, but you are addicted to them forever - 1 10
Raging Alcoholic Alcohol has no negative effect, but you are addicted to it forever - 1 10
Increased Metabolism Health is restored twice as fast but food and water is depleted quickly - 1 10
Crossbow Range Crossbow Range +1 Crossbow attack range +1 1 10
Pistol Range Pistol Range +1 Pistol attack range +1 1 20
Speed Walker Battle Movement Range: +1 Movement range +1 1 25
Grenade Launcher Range Grenade Launcher Range +1 Grenade Launcher range +1 1 75
Friendly Fire Your blanket attacks do no damage to you - 1 30
Grenadier AP needed to throw grenades -1 - 1 40
Gunner AP needed to use the grenade launcher -1 - 1 85
Hail of Lead MG Dmg +50% Ammo expenditure +100% - 1 50
Point-Blank Range Increases assault rifle damage but reduce their range - 1 40
Sniper Rifles deal twice as much damage but require 1 additional AP - 1 50
Jack Be Nimble Increased dodge chance +5% dodge chance 5 20/35/50/65/80
Sharp Eye Increases hit chance +5% hit chance 5 15/30/45/60/75
Butcher Increases amount of resources (meat, bones, etc) when butchering a carcass +50% resources butchered 3 20/30/40
Farmer Increases crops from greenhouse +50% greenhouse yield 3 75/80/85
Herbalist Increases herbs gathered +50% herbs gathered 3 10/15/20
Scavenger Increases materials gathered +25% materials gathered 2 10/50
Medal bronze Bronze



Stat Increase Per level Edit

Max Level Edit

Character level required
Rifle Expert Increases Rifle Damage

+5% Rifle damage

5 50/60/70/80/90
Assault Rifle Expert Increases Assault Rifle Damage

+5% Assault rifle damage

5 30/40/50/60/70
Machine Gun Expert Increases MG damage

+5% Machine gun damage

5 50/60/70/80/90
Pistol Expert Increases Pistol Damage

+5% Pistol damage

5 10/20/30/40/50
Explosives Expert Increases Explosives Damage +5% Explosive Damage 5 25/35/45/55/65
Crossbow Expert Increases Crossbow Damage +5% Crossbow damage 5 10/20/30/40/50
Melee Expert Increases Melee Damage +5% Melee Damage 5 10/20/30/40/50
Saving on Weapon Costs Increases Weapon Durability

+10% Weapon durability

5 10/20/30/40/50
Saving on Armor Costs Increases Armor Durability +10% Armour durability 5 10/20/30/40/50
Saving on Filter Costs Increases Gas Masks' filter durability +10% Gas Mask durability 5 20/30/40/50/60
Saving on Motor Costs Increases Vehicle Durability +10% Vehicle Durability 5 30/40/50/60/70
Lasting Effect Increases the duration of positive effects +10% Effect time 5 20/30/40/50/60
Magic Touch Increases crafting speed +25% Crafting Speed 5 10/20/30/40/50
Armadillo Increases Armor +5% Armor points 4 10/30/50/70
Angler Increases quantity of fish caught +50% Fish caught 3 10/15/20
Headhunter Increases Damage Vs People +10% Damage to people 3 40/60/80
Hunter Increases Damage Vs Animals +10% damage to non-radio animals 3 10/20/30
Lumberjack Increases amount of wood found +50% wood collected 3 10/15/20
Marathon Runner Increases Walking Speed +3/5/10 KM 3 10/25/45
Monster Hunter Increases Damage Vs Mutants +10% damage to radio animals/event enemies 3 25/45/65
Mule Increases Carrying Capacity 15/30/50kg 3 10/15/20
Need for Speed Increases Vehicle Speed +10% vehicle speed 3 20/30/50
Strong Immune System Reduces sickness and injury duration -10% Disease and injury Duration 3 20/40/60
Veteran Looter Increases Search Speed +10% Search Speed 3 10/30/50


  • Trucker: Works with BelAZ and seems to work with every the vehicle as well
  • Saving on *x* costs: This perks does not work as it would sound like- it does not give +x0% to the durability. Instead, it makes the item lose durability slower, e.g. a vehicle with a base durability of 5,000 km would not have 7,500 KM (100% + 50%), but would instead have 10,000 KM (-50% wear, meaning it breaks down half as fast)
  • There used to be a perk name "Light Step" that would make moving cost no AP
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