Details
A Soviet machine gun chambered for the 7.62x54 mm cartridge. While less powerful than the GShG-7.62 and lacking its armor piercing capabilities, the PKM can obtained either from bandits or by looting military bases unlike the GShG-7.62.
It cannot be assembled from a broken PKM
Obtaining
Looting
- Bandits (Machine gunner level 3)
- Weapon crate (Broken or Working)
- Baikal gang fort (Zima)
Shopping
Perk upgrades
The PKM can be further enhanced by using either direct or indirect perks.
- Direct perks affect the weapon category.
- Indirect perks affect the survivor.
Saving on weapons cost (Indirect perk)
Saving on weapons cost increases the durability of the weapon.
Durability table | |||||
---|---|---|---|---|---|
Base durability | Saving on weapons cost | ||||
Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | |
Change | Change | Change | Change | Change | Change |
Machine gun expert (Direct perk)
Increases the damage output from the weapon category.
Hail of lead (Direct perk)
Total damage can be further increased by using the Hail of lead perk at the cost of double the ammo consumption. AP cost of using the weapon will remain the same
The icon indicates the damage dealt by using the shawarma effect against animals. +25% damage.
Hunter perks stand for any of the following perks:
- Headhunter (+ Damage for people)
- Monster hunter (+ Damage for Mutants)
- Hunter (+ Damage for animals)
Maximum damage can only be achieved by combining Hail of lead, Machinegun expert, (Animal) Hunter level 3 and shawarma, for People and mutant enemies maximum damage does not include shawarma effect.
Users
The PKM is used by a machine gunner level 3 type bandit. This type of bandit is not found roaming the wasteland, but guarding wasteland bandit forts.
Machine gunner lvl 3 | ||
---|---|---|
Level | 3 | |
Health | 100 | |
Armor | 1000 | |
Movement Range | 2 | |
Weapon | PKM | |
Armor piercing | No | |
Damage | ||
Easy mode | 256-320 | |
Normal / Online mode | 256-320 | |
Hard mode | 288-360 | |
Attack effect | None | |
Perks | None | |
Dodge | None | |
Spawns in | ||
Bandit city fort | No | |
Forts | Magdeburg gang fort | |
Baikal gang fort (Zima) | ||
Sangar gang fort | ||
Magadan gang fort | ||
Kamchatka gang fort | ||
Muroran gang fort | ||
Khabarovsk gang fort | ||
Golden dragon fort (Jilin) | ||
Wasteland | No | |
Special class | None |
Actions
Requires the following materials :
|
Results :
Durability +20% |
Requires the following materials :
|
Results :
|
In history
The PKM machine gun is an improvement over the older PK machine gun, both of soviet origin and based on the design of the AK family of rifles. The PKM serves as a general purpose machine for the soviet and later Russian army for its reliability and adaptability to different tasks.
Designed by Mikhail Kalashnikov and manufactured at the Degtyaryov plant, the PKM was created to replace the older RPD and SGM machineguns and keep the soviet 7,62x54mm R cartrdige widly used in soviet firearms.
The PKM entered service in 1969 and is still used along its older model, the PK by Russian forces and other former Soviet union member countries.
Version changes
v670
v453
- PKM is added to the game for the first time
See also
See also: |
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