After drinking alcohol a few times, the alcoholism sickness chance will be displayed on the drinks.
Version 1.670 (18 August 2020)
Fixed error related to Android 10.
Fixed bug with bandit base looting without fighting.
Level restrictions added for weapon crate.
Version 1.668 (13 August 2020)
Shop design changed.
Steel armor price dropped from 5500 caps to 3000 caps.
100L of gasoline and 500L of diesel price got higher.
Enemies showing different damage output inside and outside of battle fixed.
Perk reroll costs 20 caps.
Pets can be fed food from the camp, not just from the inventory.
Version 1.667 (5 July 2020)
Demonic event finished.
Spooky spoon no longer gives pentagram location.
Version 1.666 (29 June 2020)
Temporarily removed the ability to get a black volga. Players whose counter has reached 80 days or more will he able to get it on one of the profiles.
Enemies threat level added.
Updated battle interface.
Updated battlefield maps.
Added new battlefield objects.
Updated shop interface.
Added patrol for bandit bases based cities.
Increased GAZ-66 capacity.
Version 1.665 (13 May 2020)
Moving in battle does not spend action points.
Light step perk removed.
Rearranged perk ranks.
Added new town, Pusnoy.
Reduced machinegun ammo waste.
String to get experience added.
Enemies’ health & armor changed (not shown in the "What's new").
Version 1.664 (30 April 2020)
Automatic ammo replaced by Assault rifle ammo.
Makarov handgun cartridge case replaced by Pistol shell.
Rifle cartridge replaced by Rifle shell.
AK-74 case replaced by Assault rifle shell.
Version 660 (17 March 2020)
Fixed graphical bugs during combat.
Damage from despair reduced from 50 to 10.
Pet special attack never miss.
Damage from rad rat reduced from 10-20 to 5-15.
Fixed bug with ad.
No axe needed for rad rat corpse butchering.
Need disassembled (not broken) KamAZ to craft the new one.
Version 1.659 (4 March 2020)
Login bug fix.
Brick oven now is not a fire source anymore.
Rad animal now properly show at the beginning of battle.
Version 1.657 (27 February 2020)
Weather animations added.
Heavy crossbow moved to level 53.
Gathering firewood with your hands takes energy.
Added clear button in the hotbar menu.
Added pet experience for executing commands.
Complicated creation and repair of ghillie suit.
Mines are again invisible, but their damage is reduced.
Version 1.656 (28 January 2020)
All traders on the survivor bases are changed, new ones are added.
Added experience for opening doors.
Version 1.654 (16 January 2020)
Christmas event is over.
Increased damage to standart and improved crossbows.
Hand injury in combat now doubles weapon wear.
Body Injury in combat now reduces the maximum number of AP by 2.
Mines on the battlefield are now always visible.
Flying creatures do not activate traps on the battlefield.
Resting in a bunkhouse also restores the pets parameters.
Version 1.650 (19 December 2019)
Pet system added.
Added the ability to return items lost after new deaths.
Reduced store prices.
New Year items and enemies added.
Starter kit returned to premium.
Raven pet added for premium players.
Version 1.642 (22 October 2019)
Halloween event added.
Planting greenhouses moved to seeds.
Some bugs fixed.
Version 1.640 (25 September 2019)
Steel smelting requires 1000 coal instead of 5000.
Steel tool strength increased to 500.
Belaz requires 50.000 steel instead of 100.000.
Some perks significantly enhanced.
Reduced time to craft items in large quantities.
Added 8 new shelters.
Added experience to most schemes.
New icons on the global map with the ability to filter.
Constructed houses remove radiation from the camp.
Less tool durability points are spent on opening locks.
Version 1.639 (19 September 2019)
Global survival update.
New searching system.
New character development system.
New cooking System.
New map and interface design.
Version 1.638 (12 September 2019)
New searching system.
New character development system.
New cooking System.
New map and interface design.
Version 1.626 (21 May 2019)
Version 1.625 (15 May 2019)
Now you can change your name for online-mode in settings.
Some bugs fixed.
Version 1.623 (February 2019)
Fresh fish can no longer be used as bait.
"Tailed Rissole" does not work.
Version 1.621 (19 February 2019)
Wolf accompanies you in battles, and is controlled by AI.
New environments on the battlefields: mine, trap, mushroom, bear den, snake, swamp etc.
A Painkiller temporarily blocks negative effects from injuries.
A description of diseases and injuries can be read during the battle by clicking on the icons in the upper left corner of the screen.
A description of enemies abilities opens by clicking on their portraits.
Added a visible chance of miss and shooting trajectory.
If all weapons break down or ammunition runs out you can use fists.
The wear rate of items is changed to durability. Durability of weapons is also displayed when you select it before the battle and in the battle itself.
A chance of miss in battle has been balanced.
Added the ability to double click on the slot in the inventory to equip or remove the equipment.
Minor bug fixes.
Rats need butchering
Some baits now catch 4 fish (rather than 3) or 3 fish (rather than two)
Version 1.620 (15 January 2019)
Bryocarm description change.
Version 1.616 (26 December 2018)
Added new combat system.
Completely changed the basic parameters of the character.
Completely changed the start tutorial.
Added new firearms.
Added new transport.
Added herbs and berries instead of mushrooms.
Minor schematic changes.
Added interfaces for the gathering wood and water.
Removed many obsolete items.
Instead of deleted items, you will receive an equivalent replacement.
M'cycle capacity nerfed from 535 to 350 kg. Mileage nerfed from 4L / 100 km to 6.
"Suits" replace groups of clothing "equipment".
Parasitic worm chances are reduced.
Date-Time Group moved from lower center to upper right.
Decorative Christmas lights around edges of screen.
Workbenches are in some garages, and they can be disassembled for tools.
Blurple progress bars. Snowflake background.
Field Uniforms replace separate clothing pieces. Typical for other uniforms.
Armors have "action points, restoration, starting, and max".
Version 1.614 (24 December 2018)
If you lose the battle you do not die instantly. Now you stay alive with injuries and 5 Health Points to have an opportunity to cure yourself and to continue the journey.
Added the "Autobattle" feature.
Wolf has lost its function of hunting and does not give a damage bonus. It appears on the tactical field and takes part in the battle after the New Year holidays in one of the future updates.
To receive replacements for the BRDM-2 "Bardak", the T-72 tank and the Mi-24 helicopter you have to disassemble them. More information about replacements: https://goo.gl/2ZmFZq
Special Christmas event! ❄️🎄☃️🎄☃️🎄❄️
Version 1.612 BETA (21 December 2018)
Fixed known bugs.
Added new features to the online mode.
Replaced some items to alternative.
The nearest players in the Online mode are displayed with icons (chips) of their current armor.
At the beginning of the battle you can see the feature "Call for help".
You can choose one of the nearest players who will assist you in the battle.
After selecting an assistant you will see a chip of this player on the tactical field, controlled by the bot.
The bot copies characteristics and armor of the assistant, as well as uses the weapon that was used by the player in the last battle.
The bot does not spend ammo and may die in the battle, but it does not affect the player who provides assistance because he is not directly involved in the battle himself.
The combat system will be modified in the future and some features may change significantly
In addition, some items from previous versions have been removed with the update. Most of them are replaced by alternative or by a certain amount of resources. More information about replacements: https://goo.gl/2ZmFZq
The automatic combat feature will appear in the next versions of the game.
Exhaustion, Hunger, Thirst, and Fatigue has been transformed into Health, Food, Water, and Energy.
Important! Life parameters system has changed:
100 - maximum good level.
0 - сritically low level.
Removed the BRDM-2 "Bardak", T-72 Tank, and Mi-24 Helicopter. Players will receive equivalent replacements:
BRDM-2 : amphibian BAV-485 and a battle axe Bardiche.
T-72 Tank : KrAZ-255 (truck) and a unique powerful armor.
Mi-24 Helicopter : Mi-8 (heli) and a unique powerful weapon.
Added new vehicles: GAZ-66, BAV-485, KrAZ-255, Mi-8.
Removed all mushrooms.
Added berries and herbals.
Reworked craft of medicines, armor and weapons.
New medicines: Detoxifying Potion, Healing Salve, Energizing Potion.
Armor parts have been removed. Now, a set of armor is a single item.
New armor: Normal Clothes, Handmade Clothes, Military Uniform, Field Uniform, Higway Armor, Leather Armor, Iron Armor, Chitin Armor, Steel Armor, Tank Armor, also Chemical Suit and Wood Sprite camouflage cloak.
New weapons: TT-33, APS, AKS74U, PPS-43, PPSh-41, SVT-40, DP-27, GShG-7.62.
Most weapons cannot be assembled with weapons parts. Now weapons can be found in locations or obtained from enemies.
Weapons parts are grouped by types: Pistol, Revolver, Assault Rifle, Rifle, Machine Gun.
New interface for more convenient extraction of firewood and water.
Other minor changes.
Fixing bugs (Advertisements work again).
Version 1.606 (30 October 2018)
Fixed localization of some cities.
It is impossible to cause a fire in open locations (courtyard, checkpoint, parade ground).
Fixed bug with loading at 90%.
Some minor bugs fixed.
Version 1.604 (18 October 2018)
Improved protection against hacking.
Fixed bug with strange TV.
Version 1.603 (14 October 2018)
Balanced difficulty in Sandbox mode.
Improved rewarded advertising.
Version 1.597 (19 September 2018)
Version 1.596 (12 September 2018)
Increased quantity of lootable items.
Reduced time of injuries healing.
Fixed disconnection in online mode bug.
Fixed some minor bugs.
Version 1.595 (September 2018)
No "By Weight" for "Location".
Many parcels disappear.
Can craft thread and respirator (Level 2 Sewing).
Version 1.594 (5 September 2018)
Roman numerals in city circles seem to indicate radiation levels. The radiation level in the locations is visible without the Geiger counter. Radiation Zones changed.
Fixes jerky text in chat.
"Flint & Steel" crafting.
Tearing up a cloth makes fewer rags (~4 vs 10). Sewing XP takes less thread and rag.
No ‘By Name’ sorts.
"The plot of the game is completely redesigned and expanded, new tasks and characters added".
Premium status can now be purchased from the store.
Added new gas masks, flashlights and other items.
The system of diseases and injuries has been reworked, now the treatment blocks the damage.
Changed city icons.
"Changed game balance".
The number of searches in one location has been reduced.
Search in night time is now possible only with light sources.
New weather added "Northern Lights".
Experience boosters in the store became twice as cheap.
Category "Base" in the store is replaced with "Resources".
Building may catch fire even if it is fully searched.
Fatigue level rises considerably faster. Skeleton have more rags and less dresses/loots.
Dirty water no longer gives chem exp when boiled. Exploit to boil more than remaining uses is gone. Etc. Add your findings in the comments.
Chopping wood with iron / steel axes yields half the firewood.
Butchered mutated fish yields fewer bones.
Chemical suit is no longer repairable.
Eating fried meat can cause parasitic worm.
Fishing with spoiled meat yields 3 fish instead of 5.
Fixing sturdy fishing rods now costs 5 wire and 5 glue.
Vladivostok is not on the map anymore.
Quantities for gunpowder crafting changed.
"Attach" replaces "Inventory Lock".
Torch uses 500 gas, was 200. Torch can not be used to start a fire and does not repel animals.
Yeast is gone.
Hut and fire icons are first instead of last.
New quest items, "Telegram" and "Spray Can".
Fuel must be drained before taking vehicles apart.
"Door icon" starts text quests.
Retribution becomes part of Searching for Truth.
Multi-fish fry ( similar processes ) counts up, and can be interrupted.
Added abandoned structures and save points.
Version 1.574 (21 June 2018)
Version 1.573 (29 April 2018)
Version 1.571 (14 April 2018)
1st aid kit replaces alphacelone in shop.
Version 1.569 (8 April 2018)
Mutant fish are contaminated.
Mushroom drop rate is higher.
No search bonuses from hearty food.
Version 1.568 (5 April 2018)
No XP for breaking furniture.
Version 1.566 (25 March 2018)
Daily awards. Icon change.
TV (ad’s), bee & eagle bodies, acid gland, black volga, marks for looted spots.
Marker limits / counts.
"Utensil" becomes "pot".
5 XP to break furniture (was 10).
Version 1.565 (23 March 2018)
TV, bee & eagle bodies, acid gland, black Volga, marks for looted spots.
Version 1.562 BETA (19 March 2018)
The military base in the Moscow center has been replaced by the Kremlin.
Added animated character's model.
Added visual effects of bleeding and poisoning.
The reward for periodic ads is disabled.
Added the opportunity to watch ads for 20 caps in the shop.
Added strange TV that launches ads and a lottery with a different random rewards.
To receive a reward, you need to watch through the ads to the end.
Some bugs were fixed, the stability of the game was improved.
Version 1.451 (27 January 2017)
Motorised raft. An improved version of raft which has better speed and carrying capacity. You need gasoline to get a speed bonus. A scheme of this item will be opened on the 4th level of mechanics (with a cargo motor trike).
Water purifier. An improved version of well which lets you get a lot of pure water for the short time. The scheme is available on the 6th level of survival (with a greenhouse).
New way of saving the game:
For the free version players, the "saving points" are placed all over the map instead of "saving areas". The saving point is a safe location where you can save the game if you want to.
Premium players will get an advice to save the game every 15 minutes of game (to avoid situations when the player forgets to save the game and loses his progress).
New difficulty mode: "Extra-hard", a real challenge, only for game experts.
New option on the new game start: "Start kit", an opportunity to get a kit of equipment which will help you to survive at the beginning of a new game.
Broken brick oven can be taken apart to get some fire-brick at one craft.
Disassembled cars (ZAZ and UAZ) can be broken for scrap at one time.
Version 1.446 (28 December 2016)
Fixed the following bugs:
Inability to buy a "Fullmetal trucker" kit.
Overlapping quest locations in Yaroslavl.
Mad man bug.
Changed the required number of items in some recipes.
Changed the amount of experience required to advance to the next level in some skills.
Version 1.444 (20 December 2016)
New interface of caps purchasing and discounted kits.
Added new alcohols: homemade wine, whiskey and moonshine.
You can grow up vegetables in greenhouse.
Added new medic item, alcohol (no more vodka in bleeding).
Sewing kit replaced by sewing needle.
The Primer are craft able.
Human skeletons are found more likely.
Axe needed to craft raft.
The warehouses haves nailed boxes: it is not known what can be found inside...
The red wine downs more radiation than vodka.
the closed packages now weight is 1 kg.
Broken bicycles are found in Post Offices.
New language added: French.
Forging. You can get this skill by destoying some metallic objects (pipes, cans, spare parts, nails etc.). For crafting, you have to make blacksmith's bellows and build a forge chimney. Also, you'll need a lot of charcoal (you can get it if you make a charcoal pile). You can craft iron objects from scrap-metal and steel objects from steel. You can make some steel from scrap-metal using a steel-melting furnace (you can get the steel-melting furnace scheme if your forging skill is not less then fifth).
Charcoal pile. To make it, you need 200 pieces of wood. It will burn during 24 hours. When the pile is totally burnt, you can get a lot of charcoal from it. You'll get the scheme on the third level of survival.
Hand mill will help you to grind some groats (wheat, corn, buckwheat, rice) into flour. You'll get the scheme on the third level of survival. You'll get the scheme on the third level of forging.
Nails forging will help you to craft the nails using a forge chimney. You'll get the scheme on the first level of forging.
Iron pipe forging will help you to craft an iron pipe from scrap metal using a forge chimney. You'll get the scheme on the second level of forging.
Wire crafting will help you to make a wire from scrap metal using a forge chimney. You'll get the scheme on the third level of forging.
Iron bolt is a new ammo for a heavy crossbow. You can craft it using a forge chimney. You'll get the scheme on the sixth level of mechanics with the heavy crossbow scheme.
Workbench is a stationary tool kit. You can't move it after finishing crafting. It never wears out. With workbench, you can craft some high-level objects. You'll get the scheme on the ninth level of mechanics.
Sewing machine. The same type of object as as workbench. It can replace the sewing kit (sewing needle). You'll get the scheme on the fifth level of sewing.
Chemistry lab. The same type of object as as workbench. It can replace the chemistry kit. You'll get the scheme on the sixth level of chemistry.
Primer crafting. You'll get the scheme on the sixth level of chemistry. You'll need a chemistry lab.
Draw well will help you to have the unlimited amount of dirty water. You'll get the scheme on the fifth level of survival.
Growing plants in a greenhouse. You'll get the scheme on the seventh level of survival. You can grow tomatoes, cucumbers, potatoes, cabbage, corn, wheat, apple trees. All plants grow during 4 months and it does not depend on season.
Wooden house gives you a big bonus to rest and satiety. You'll get the scheme on the seventh level of survival. On the eighth level, you'll get the scheme of brick house which gives you even more bonuses.
Fish salting. The same process as meat salting. You'll get the recipe on the third level of cooking.
Cucumbers and tomatoes salting. You'll get the recipes on the fifth level of cooking.
Cellar. If you have a cellar in your camp, you food will rot 5 times more slowly. The cellar gives you more bonuses than a dugout. You'll get the scheme on the fifth level of survival.
Dugout is a first available kind of house. It gives you a bonus to rest and also, your food will rot 2 times more slowly. The dugout gives you less bonuses than a cellar. You'll get the scheme on the fourth level of survival.
Alcohol crafting. You'll need a cellar, a barrel (you'll get the scheme on the third level of forging).
Trading with survivors. On every base in Siberia (except Yakutsk) there is a trader. Each trader has his special offers of barter. Traders never exchange objects for caps or caps for objects. There is only barter of game objects. You can get some vegetables for growing.
Version 1.420 (29 April 2016)
New vehicle and quest for it.
Main story final.
New images of survivors and bandits bases.
New map with English cities names.
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