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Information on this page is accurate for version v.712 and can differ from the current info in v.806.
Gunsphere


Introduction

Weapons, are all instruments used either in defense or attack, these objects can be blades, blunts, explosives, arsonists or firearms. Weapons are classified into:

  • Melee
  • Light
    • Crossbows
    • Pistols
    • Assault rifles
    • Events (Light)
  • Heavy
    • Rifles and shotguns
    • Machineguns
    • Explosives and rocket launchers
    • Events (heavy)


Melee

Short-range, most melee weapons have the main function of serving as tools of work and survival.


Meleesphere
Melee

Hand to hand, the basis of combat. Many melee weapons lack power, but when ammo is low, a knife or axe could be all that stands between life and death.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect
link={{{2}}} Fists 1-10 - 1 1 -
link={{{2}}} Flint knife 9-10 0.2 1 1 Bleeding 100%
link={{{2}}} Nail club 10-20 1.5 1 1 Bleeding 100%
link={{{2}}} Kitchen knife 10-15 0.15 1 1 Bleeding 100%
link={{{2}}} Torch 10-20 0.5 1 1 Burning 100%
link={{{2}}} Knife 20-30 0.25 1 1 Bleeding 100%
link={{{2}}} Steel knife 30-40 0.30 1 1 Bleeding 100%
link={{{2}}} Forged knife 30-40 0.30 1 1 Bleeding 100%
link={{{2}}} Titanium Knife 40-50 0.30 1 1 Bleeding 100%
Taiga Machete Taiga Machete 30-45 0.5 1 1 -
link={{{2}}} Flint axe 10-12 1 1 1 Armor piercing
link={{{2}}} Rusted axe 10-20 1.5 1 1 Armor piercing
link={{{2}}} Strong bat 20-30 1.5 1 1 Bleeding 100%
link={{{2}}} Axe 15-25 1.5 1 1 Armor piercing
link={{{2}}} Steel axe 25-35 1.5 1 1 Armor piercing
link={{{2}}} Titanium Axe 30-40 1.5 1 1 Armor piercing
link={{{2}}} Polar Axe 90-120 1 2 3 Armor piercing

Vulnerability 100%

link={{{2}}} Flint Spear 12-15 0.65 1 1 Push
link={{{2}}} Handmade spear 45-65 1 1 1 Push
link={{{2}}} Iron spear 180-230 1 1 1 Push
link={{{2}}} Steel spear 280-360 1 1 1 Push
link={{{2}}} Chitin spear 290-370 1 1 1 Poison 100%; Push;
link={{{2}}} Bardiche 470-600 1.5 2 1 Armor piercing
link={{{2}}} Sapper shovel 60-80 2.5 1 1 Armor piercing
link={{{2}}} Sabre 95-125 1 1 1 Bleeding 100%
link={{{2}}} Shock bludgeon 330-430 1.5 2 1 Stunned 100%
link={{{2}}} Hammer 25-35 1 1 1 Armor piercing
link={{{2}}} Chitin torch 300-380 1 1 1 Burning 100%
Power Scalpel Power Scalpel 330-430 0.5 1 1 Vulnerability
Executioner's Sword Executioner's Sword 330-430 2.5 1 1 Fear
link={{{2}}} Frosthorn 330-430 4 1 1 Vulnerability
Punch-in-the-Box Punch-in-the-Box 330-430 0.75 1 3 -
Santa's Staff Santa's Staff 1000-1280 5 2 5 Ice Trap

Light weapons

Weapons of short to medium range and equal damage, light weapons can be used mostly when there are wounds in the arms.

The vast majority of members of this classification lack the ability to pierce armor.


Xbowsphere
Crossbows

Similar to a bow and arrow in operation, the crossbow does not require bullets to be used so when ammunition is scarce, a crossbow can be of great use.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} Standard crossbow 15-25 2.1 1 2 Crossbow bolt 1 -
link={{{2}}} Crossbow (Poison) 15-25 2.1 1 2 Crossbow bolt 1 Poison (100%)
link={{{2}}} Improved crossbow 25-35 2.8 1 2 Crossbow bolt 1 -
link={{{2}}} Improved crossbow (Poison) 20-30 2.8 1 2 Crossbow bolt 1 Poison(100%)
link={{{2}}} Heavy crossbow 35-45 4.5 1 2 Crossbow bolt 1 -
link={{{2}}} Heavy crossbow (Poison) 25-45 4.5 1 2 Crossbow bolt 1 Poison (100%)
link={{{2}}} Helsing 100-130 3.5 2 3 Fear 12 Burning(100%)
link={{{2}}} Icicle Thrower 50-75 2 2 3 Icicle 1 Armor piercing

Frozen 90%

Physicist Crossbow Physicist Crossbow 500-620 6.5 2 4 Scrap 1

Red-hot Nail Effect 100%


Pistolsphere
Pistols

Weaker compared to assault rifles or conventional rifles, pistols make up for their lack of power with the relative ease of finding ammunition.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} Handmade pistol 25-40 1.4 2 2 Lead bullet 1 Armor piercing
link={{{2}}} Makarov handgun 15-30 730g 1 2 Pistol ammo 1 -
link={{{2}}} Makarov handgun (DUAL) 20-40 1.5 1 2 Pistol ammo 2 -
link={{{2}}} TT-33 25-30 900g 1 2 Pistol ammo 1 Armor piercing
link={{{2}}} TT-33 (DUAL) 25-55 1.8 1 2 Pistol ammo 2 Armor piercing
link={{{2}}} APS 40-60 1 1 2 Pistol ammo 3 -
link={{{2}}} APS (DUAL) 30-80 2 1 2 Pistol ammo 6 -
link={{{2}}} Nagant Revolver 25-35 880g 1 3 Pistol ammo 1 -
link={{{2}}} Nagant revolver (DUAL) 25-50 1.8 1 3 Pistol ammo 2 -
link={{{2}}} Mauser C96 50-70 1.3 1 3 Pistol ammo 2 -
link={{{2}}} Mauser C96 (DUAL) 80-120 2.5 1 3 Pistol ammo 5 -
link={{{2}}} Armorpiercer 45-65 1.2 1 3 Rifle ammo 1 Armor piercing
link={{{2}}} Armorpiercer dual 60-90 2.4 1 3 Rifle ammo 2 Armor piercing

Gunsphere
Assault rifles

Of short to medium range and moderate damage, assault rifles lack anti-armor properties but their ammunition is abundant and they are easy to maintain.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} Handmade Assault Rifle 70-100 3 2 3 Assault rifle ammo 3 -
link={{{2}}} PPS-43 40-55 3.6 2 3 Pistol ammo 2 -
link={{{2}}} PPSh-41 60-80 5.3 2 3 Pistol ammo 3 -
link={{{2}}} AKS-74U 30-60 3 1 3 Assault rifle ammo 1 -
link={{{2}}} AK-74 110-130 3.5 2 4 Assault rifle ammo 3 -
link={{{2}}} AN-94 Abakan 185-210 3.9 2 4 Assault rifle ammo 6 -
link={{{2}}} Cypress SMG 110-140 3 1 4 Pistol ammo 3 -

Eventsphere
Events

Light weapons obtained only during the Christmas / New Years and Halloween events. All members of this category are single-use except for the hunter chain.

Throwable
Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect Event
link={{{2}}} Snowball 3-7 200g 1 3 Frozen 50% Christmas / New year
link={{{2}}} Hunter's chain 35-70 1.5 1 4 Pull Halloween
Summoning
Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect Event
link={{{2}}} Snowman Ball - 30g 1 3 Summon a snowman Christmas / New year
link={{{2}}} Fireball scroll 20-45 30g 1 5 Burning 100% Halloween
link={{{2}}} Ice Spear Scroll 20-35 30g 1 5 Armor piercing

Slowed 100%

Halloween
link={{{2}}} Lightning Scroll 30-70 30g 1 5 Stunned 100% Halloween
link={{{2}}} Hypnosis Scroll 1-2 30g 1 5 Submission 50% Halloween
link={{{2}}} Spiderweb Scroll 15-45 30g 1 2 Trap 100% Halloween
link={{{2}}} Summon Scroll (Zombie) - 30g 1 3 Summon a zombie Halloween
link={{{2}}} Summon Scroll (Devil) - 30g 1 3 Summon a devil Halloween
link={{{2}}} Summon Scroll (Ghost) - 30g 1 3 Summon a ghost Halloween
link={{{2}}} Summon Scroll (Skeleton) - 30g 1 3 Summon a skeleton Halloween
link={{{2}}} Summon Scroll (Giant spider) - 30g 1 3 Summon a giant spider Halloween
link={{{2}}} Summon Scroll (Witch) - 30g 1 3 Summon a witch Halloween
link={{{2}}} Summon Scroll (Werewolf) - 30g 1 3 Summon a werewolf Halloween
link={{{2}}} Summon Scroll (Vampire) - 30g 1 3 Summon a vampire Halloween
link={{{2}}} Summon Scroll (Plague doctor) - 30g 1 3 Summon a plague doctor Halloween
link={{{2}}} Summon Scroll (Maniac) - 30g 1 3 Summon a maniac Halloween



Heavy weapons

Long range and great destructive power, heavy weapons ensure the destruction of the enemy with their immense firepower and thanks to the fact that most can pierce armor. Due to their size and weight, very few members of this classification can be used if the survivor injures an arm.


Riflephere
Rifles

Powerful and long-range, rifles piercing armor and only using one cartridge at a time are one of the favorite weapons in the wasteland.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} Mosin sawn-off shotgun 30-40 2.3 1 2 Rifle ammo 1 Armor piercing
link={{{2}}} Musket 40-50 3 2 4 Lead bullet 1 Armor piercing
link={{{2}}} Handmade rifle 45-55 3 2 4 Rifle ammo 1 Armor piercing
link={{{2}}} Mosin–Nagant rifle 45-65 4.5 2 5 Rifle ammo 1 Armor piercing
link={{{2}}} SVT-40 60-75 3.8 2 6 Rifle ammo 1 Armor piercing
link={{{2}}} SVD 95-120 4.3 2 7 Rifle ammo 2 Armor piercing
link={{{2}}} Sipuha 125-155 5.6 2 7 Rifle ammo 3 Armor piercing
link={{{2}}} Sniper's Mosin 250-330 4.5 2 5 Rifle ammo 1 Armor piercing
link={{{2}}} Geologist RC 65-90 3 2 5 Pistol ammo 1 Armor piercing

Shotgunsphere
Shotgun

Shotguns spread their shot over a larger area than conventional ammunition, damaging multiple enemies with each shot. The damage done with these will depend on the distance between the survivor and the enemy.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} Handmade shotgun 90-120 2.2 3 2 Shotgun round 1 +25% Accuracy
link={{{2}}} Sawed-off IZh-18 40-60 1.8 2 1 Shotgun round 1 +25% Accuracy
link={{{2}}} IZh-18 60-90 2.8 3 2 Shotgun round 1 +25% Accuracy
link={{{2}}} Sawed-off TOZ-34 45-55 2 1 1 Shotgun round 1 +25% Accuracy
link={{{2}}} TOZ-34 120-150 3 3 2 Shotgun round 2 +25% Accuracy
link={{{2}}} Saiga 130-150 3.6 2 2 Shotgun round 2 +25% Accuracy
link={{{2}}} Pepperbox 250-350 3.5 3 2 Shotgun round 4 +25% Accuracy
link={{{2}}} Flamethrower 30-50 23 2 2 None Infinite Burning 100%

Machinesphere
Machineguns

With a high rate of fire and capable of delivering massive damage to the target, machine guns guarantee victory over the toughest of enemies at the cost of ammunition.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} Handmade Machine Gun 120-180 10 3 3 Assault rifle ammo 5 -
link={{{2}}} RPK-74 160-200 5.2 3 4 Assault rifle ammo 8 -
link={{{2}}} DP-27 200-280 10 3 4 Rifle ammo 4 -
link={{{2}}} PKM 260-340 9 3 5 Rifle ammo 5 -
link={{{2}}} GShG-7,62 300-400 22 3 5 Rifle ammo 7 Armor piercing

Rocketsphere
Rocketlauncher / Grenadelauncher

Long-range explosives, rocket launchers are useful against heavily armored enemies, constructions and enemy clusters but ammo are very /hard to get.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} RPG-7 200-300 6.3 4 5 PG-7 ammunition 1 Armor piercing

Stun 100%

link={{{2}}} Handmade rocket launcher 125-250 2.2 3 4 Handmade rocket 1 Stun 100%

Explosivesphere
Explosives

Throwable explosives like handmade grenades or Molotov cocktails. Although not as effective as a rocket launcher, these are light and easier to obtain (except for the stun grenade)

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect
link={{{2}}} Molotov cocktail 20-30 600g 2 3 Burning 100%
link={{{2}}} Gunpowder grenade 30-50 400g 2 3 Stun 100%
link={{{2}}} F1 grenade 40-60 600g 2 3 Stun 100%
link={{{2}}} Stun Grenade 1-5 300g 2 3 Blindness 100%

Eventsphere
Event

Heavy Weapons obtained only during Christmas / New Year and Halloween events. All members of this category are single use items.

Firearms
Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect Event
link={{{2}}} Party Popper 30-50 100g 1 2 - Christmas / New year
Twilight Shotgun Twilight Shotgun 480-600 3 2 2 See Effect
Halloween
Explosives
Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect Event
link={{{2}}} Firework 20-40 1 1 4 Stun 100% Christmas / New year
link={{{2}}} Pumpkin bomb 30-45 500g 2 3 Armor pierceing

Stun 100%

Halloween

All items (57)

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