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Introduction

Weapons, are all instruments used either in defense or attack, these objects can be blades, blunts, explosives, arsonists or firearms. Weapons are classified into:

  • Melee
  • Light
    • Crossbows
    • Pistols
    • Assault rifles
    • Events (Light)
  • Heavy
    • Rifles and shotguns
    • Machineguns
    • Explosives and rocket launchers
    • Events (heavy)


Melee

Short-range, most melee weapons have the main function of serving as tools of work and survival.


Meleesphere
Melee

Hand to hand, the basis of combat. Many melee weapons lack power, but when ammo is low, a knife or axe could be all that stands between life and death.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect
Weapon Fists 1-10 - 1 1 -
link={{{2}}} Flint knife 5-10 0.2 1 1 Bleeding 100%
link={{{2}}} Kitchen knife 10-15 0.15 1 1 Bleeding 100%
link={{{2}}} Knife 10-20 0.25 1 1 Bleeding 100%
link={{{2}}} Steel knife 15-20 0.30 1 1 Bleeding 100%
link={{{2}}} Forged knife 20-25 0.30 1 1 Bleeding 100%
link={{{2}}} Handmade spear 20-40 0.65 2 1 Bleeding 100%
link={{{2}}} Flint axe 5-15 1.5 1 1 Armor piercer

Bleeding 50%

link={{{2}}} Rusted axe 10-20 1.5 1 1 Armor piercer

Bleeding 50%

link={{{2}}} Axe 15-25 3.5 1 1 Armor piercer

Bleeding 50%

link={{{2}}} Steel axe 20-30 3.5 1 1 Armor piercer

Bleeding 50%

link={{{2}}} Polar Axe 25-50 1 2 3 Armor piercer

Vulnerability 100%

link={{{2}}} Nail club 20-30 1.5 1 1 Bleeding 50%
link={{{2}}} Bardiche 70-120 1.5 2 1 Armor piercer

Bleeding 50%



Light weapons

Weapons of short to medium range and equal damage, light weapons can be used mostly when there are wounds in the arms.

The vast majority of members of this classification lack the ability to pierce armor.


Xbowsphere
Crossbows

Similar to a bow and arrow in operation, the crossbow does not require bullets to be used so when ammunition is scarce, a crossbow can be of great use.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} Standard Crossbow 20-30 2.1 2 2 Crossbow bolt x1 -
link={{{2}}} Crossbow (Poison) 20-30 2.1 2 2 Crossbow bolt (poison) x1 Poison (100%)
link={{{2}}} Improved crossbow 30-40 2.8 2 2 Crossbow bolt x1 -
link={{{2}}} Improved crossbow

(Poison)

30-40 2.8 2 2 Crossbow bolt (poison) x1 Poison(100%)
link={{{2}}} Heavy crossbow 40-60 4.5 2 2 Crossbow bolt x1 -
link={{{2}}} Heavy crossbow

(Poison)

40-60 4.5 2 2 Crossbow bolt (poison) x1 Poison (100%)
link={{{2}}} Helsing 100-150 3.5 2 3 Crossbow bolt x10 Burning(100%)
link={{{2}}} Icicle Thrower 50-75 2 2 3 Icicle 1 Armor piercer

Frozen 90%




Pistolsphere
Pistols

Weaker compared to assault rifles or conventional rifles, pistols make up for their lack of power with the relative ease of finding ammunition.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} Handmade pistol 45-75 1.4 3 2 Lead bullet 1 Armor piercer
link={{{2}}} Makarov handgun 20-25 730g 1 2 PM ammo 1 -
link={{{2}}} Makarov handgun

(DUAL)

20-40 1.5 1 2 PM ammo 2 -
link={{{2}}} TT-33 25-35 900g 1 2 TT ammo 1 Armor piercer
link={{{2}}} TT-33

(DUAL)

25-55 1.8 1 2 TT ammo 2 Armor piercer
link={{{2}}} APS 30-50 1 1 2 PM ammo 3 -
link={{{2}}} APS

(DUAL)

30-80 2 1 2 PM ammo 6 -
link={{{2}}} Nagant Revolver 25-30 880g 1 3 Revolver ammo 1 -
link={{{2}}} Nagant revolver

(DUAL)

25-50 1.8 1 3 Revolver ammo 2 -
link={{{2}}} Mauser C96 40-60 1.3 1 3 TT ammo 3 -
link={{{2}}} Mauser C96

(DUAL)

40-100 2.6 1 3 TT ammo 6 -




Gunsphere
Assault rifles

Of short to medium range and moderate damage, assault rifles lack anti-armor properties but their ammunition is abundant and they are easy to maintain.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} PPS-43 40-60 3.6 2 3 TT ammo 3 -
link={{{2}}} PPSh-41 50-70 5.3 2 3 TT ammo 3 -
link={{{2}}} AKS-74U 40-60 3 1 3 Assault rifle ammo 3 -
link={{{2}}} AK-74 100-140 3.5 2 3 Assault rifle ammo 5 -
link={{{2}}} AN-94 Abakan 120-180 3.9 2 3 Assault rifle ammo 6 -




Eventsphere
Events

Light weapons obtained only during the Christmas / New Years and Halloween events. All members of this category are single-use except for the hunter chain.

Throwable
Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect Event
link={{{2}}} Snowball 5-10 200g 1 3 Frozen 25% Christmas / New year
link={{{2}}} Hunter's chain 20-30 1.5 1 4 Pull Halloween
Summoning
Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect Event
link={{{2}}} Snowman Ball - 30g 1 3 Summon a snowman Christmas / New year
link={{{2}}} Fireball 100-150 30g 1 5 Burning 100% Halloween
link={{{2}}} Ice spear 100-200 30g 1 5 Armor piercer

Slowed 100%

Halloween
link={{{2}}} Lightning 150-250 30g 1 5 Stun 100% Halloween
link={{{2}}} Hypnosis 1-2 30g 1 5 Submission 50% Halloween
link={{{2}}} Spiderweb 30-50 30g 1 2 Trap 100% Halloween
link={{{2}}} Zombie - 30g 1 3 Summon a zombie Halloween
link={{{2}}} Devil - 30g 1 3 Summon a devil Halloween
link={{{2}}} Ghost - 30g 1 3 Summon a ghost Halloween
link={{{2}}} Skeleton - 30g 1 3 Summon a skeleton Halloween
link={{{2}}} Giant spider - 30g 1 3 Summon a giant spider Halloween
link={{{2}}} Witch - 30g 1 3 Summon a witch Halloween
link={{{2}}} Werewolf - 30g 1 3 Summon a werewolf Halloween
link={{{2}}} Vampire - 30g 1 3 Summon a vampire Halloween
link={{{2}}} Plague doctor - 30g 1 3 Summon a plague doctor Halloween
link={{{2}}} Maniac - 30g 1 3 Summon a maniac Halloween




Heavy weapons

Long range and great destructive power, heavy weapons ensure the destruction of the enemy with their immense firepower and thanks to the fact that most can pierce armor. Due to their size and weight, very few members of this classification can be used if the survivor injures an arm.


Riflephere
Rifles

Powerful and long-range, rifles piercing armor and only using one cartridge at a time are one of the favorite weapons in the wasteland.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} Handmade shotgun 50-100 2.2 3 2 Handmade cartridge 1 Armor piercer
link={{{2}}} Mosin sawn-off shotgun 50-70 2.3 2 3 Rifle ammo 1 Armor piercer
link={{{2}}} Mosin–Nagant rifle 60-90 4.5 3 5 Rifle ammo 1 Armor piercer
link={{{2}}} SVT-40 80-100 3.8 3 6 Rifle ammo 1 Armor piercer
link={{{2}}} SVD 90-120 4.3 3 8 Rifle ammo 1 Armor piercer




Shotgunsphere
Shotguns

Shotguns spread their shot over a larger area than conventional ammunition, damaging multiple enemies with each shot. The damage done with these will depend on the distance between the survivor and the enemy.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} TOZ ? ? ? ? Shotgun ammunition 1 -
link={{{2}}} Sawnoff TOZ ? ? ? ? Shotgun ammunition 1 -
link={{{2}}} IZH ? ? ? ? Shotgun ammunition 1 -
link={{{2}}} Sawnoff IZH ? ? ? ? Shotgun ammunition 1 -
link={{{2}}} Saiga ? ? ? ? Shotgun ammunition ? -




Machinesphere
Machineguns

With a high rate of fire and capable of delivering massive damage to the target, machine guns guarantee victory over the toughest of enemies.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} RPK-74 220-260 5.2 3 3 Assault rifle ammo 5 -
link={{{2}}} DP-27 270-330 10 3 3 Rifle ammo 5 -
link={{{2}}} PKM 320-400 9 3 4 Rifle ammo 5 -
link={{{2}}} GShG-7,62 350-500 22 3 4 Rifle ammo 10 Armor piercer




Rocketsphere
Rocketlauncher / Grenadelauncher

Long-range explosives, rocket launchers are useful against heavily armored enemies, constructions and enemy clusters.

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Ammo Usage Effect
link={{{2}}} RPG-7 250-500 6.3 3 5 PG-7 ammunition 1 Armor piercer

Stun 100%

link={{{2}}} Handmade rocket launcher 200-250 2.2 3 4 Handmade rocket 1 Armor piercer

Stun 100%




Explosivesphere
Explosives

Throwable explosives like hand grenades or molotov cocktails. Although not as effective as a rocket launcher, these are light and easier to obtain (except for the stun grenade)

Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect
link={{{2}}} Molotov cocktail 30-70 600g 2 3 Burning 100%
link={{{2}}} Gunpowder grenade 50-80 400g 2 3 Armor piercer

Stun 100%

link={{{2}}} F1 grenade 80-120 600g 2 3 Armor piercer

Stun 100%

link={{{2}}} Stun Grenade 1-5 300g 1 3 Blindness 100%




Eventsphere
Event

Heavy Weapons obtained only during Christmas / New Year and Halloween events. All members of this category are single use items.

Firearms
Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect Event
link={{{2}}} Confetti cannon 60-120 100g 1 2 - Christmas / New year
Explosives
Pic Name Damage link={{{2}}}(kg) link={{{2}}} link={{{2}}} Effect Event
link={{{2}}} Firework 100-150 1 1 4 Armor piercer

stun 100%

Christmas / New year
link={{{2}}} Pumpkin bomb 50-100 500g 2 3 Armor piercer

stun 100%

Halloween

All items (57)

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