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Category description[]

Inventory is one of the essential interface in Day R, listing the items that the main character is currently carrying (as opposed to the items put on the ground).

Due to the carry capacity system, managing inventory is one of the important skills players need to learn early. For example, which items to bring to the next base, and which ones can be thrown away.

Inventory categories[]

  • All
  • Main
  • Equipment
  • Tools
  • Components
  • Quests

Category Description[]

note that all of these are broad descriptions and may not be exact

  • All: Every item in the player's inventory except for items in the quest tab. Also includes NPC currencies.
  • Main: Things that can be used individually, generally if it has an option such as "eat", "drink", "smoke", "open", "read", etc. then it'll be here.
  • Equipment: Anything that can be equipped to the player, such as vehicles or armor, weapons and ammo. Note the flashlight is not in this tab even though it can be equipped.
  • Tools: Tools generally used for crafting. Contains anything from flashlights to lighters to stoves to needles to pots.
  • Components: Many things that are used for crafting can be found in this tab.
  • Quests: Any item that is only used for quests appears in this tab.

Carry capacity[]

Nearly every item that can be picked up has a weight.

There isn't a limit to how many items one can pick up, but if the total weight of all the items one is carrying exceeds one's carrying capacity, one isn't able to move.

Your carrying capacity starts at 30 kg, but it can be increased with vehicles, backpacks, or the mule perk.

All items (0)

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