Description[]
The wastelands are dangerous and survivors will encounter many different enemies. Whether you are trying to avoid them or to hunt them, have a look at this section of the wiki to learn about survivors' foes. Some tips may save the Survivor's life!
Types of enemies[]
- Animals and mutants
- Crazy people
- Bandits
- Event enemies (related to Halloween event and New Year event, at this moment)
Encounter[]
Sudden Encounter[]
Survivors can encounter enemies while doing activities in their biomes (e.g., they can meet bears in the forest, bandits in cities or wasteland), including while searching buildings in the cities.
The encounter will happen only at the hour (e.g., 5:00, 16:00), and the encounter chance depends on the zone the Survivor is in (further into the game, enemies will be more frequent).
Controlled encounter[]
When searching in a biome, you will know the list of possible enemies. While doing search, one of the enemy types might pop up as one of the search result. You can then choose to fight that enemy or to continue searching (not fighting the enemy). Note that the sudden encounter might still happen while doing search, as this counts as activities in a biome.
Enemy squads[]
Each enemy type has a fixed list of squads of enemies. For example, there could be an encounter with two snakes, three snakes, or five snakes on roads and wastelands around Moscow. Each unique squad can be defeated two times before disappearing from the list of possible squads in that location.
Defeating all possible squads of an enemy type will cause that enemy type to no longer spawn. Continuing the previous example, once you have beaten each snake squad twice, there will be no more snakes on the wasteland.
Respawn Mechanics[]
As soon as any enemy is killed, an internal timer of one month will be started, and when this one month has elapsed, all enemies will respawn, restoring them to their full number of squads.
For example, suppose the Survivor first kills a snake on 25 February, then on 25 March all snakes will reappear, regardless of how many other enemies are killed in the meantime. So if the Survivor defeated all bandits on 20 March, on 25 March more bandits will appear.
This internal timer can be useful to track how much longer an encounter-free period will last. For example, before looting important city, the Survivor might first kill all enemies on roads/wasteland, which prevent them from appearing as random encounters until the one month is up. During this period, the Survivor can loot the city peacefully without the threat or annoyances of random encounters (except for bandit patrols, which can be vanquished by defeating the bandit city forts in that city).
Fight mechanics[]
- For more details, see combat mechanics
- Players can use weapons from his inventory (up to 3 types), but he cannot use weapons from the ground.
- Weapons will wear out for each use, while armor will wear out only if the Survivor's is damaged during battle, or using auto-battle option.
Injuries[]
Different enemies cause different types of injuries.
- Wild animals may cause laceration wounds.
- Bandits and crazy people may cause broken bones, concussions or bullet wounds.
- Bees may cause laceration wounds and acid burns.
- Event enemies may cause severe injuries or maybe even a death, on fewer cases they are not so harmful.
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