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== '''Details''' ==
 
== '''Details''' ==
āˆ’
Bandits are outlaws that after the epidemic and nuclear war, saw a chance of doing things their own way without needing to fear being punished by law enforcement. After the fall of civilization, bandits have spread around the world map, taking shelter in [[Bandit city forts|houses]] or even abandoned military bases. This actions have allowed bandits to access heavy weaponry, ranging from low caliber pistols to [[RPG-7|anti-tank grenade launchers]].
+
Bandits are outlaws that saw a chance of doing things their own way after the epidemic and nuclear war, without needing to fear being punished by law enforcement. After the fall of civilization, bandits spread around the world map, taking shelter in [[Bandit city forts|houses]] or even abandoned military bases. These actions have allowed bandits to access heavy weaponry, ranging from low caliber pistols to [[RPG-7|anti-tank grenade launchers]].
   
 
== '''Bandit classes''' ==
 
== '''Bandit classes''' ==
āˆ’
* Bandits are classified depending their weapons of choice.
+
* Bandits are classified depending on their weapons of choice.
 
* Some bandits can also appear as looters. Some looters will only spawn after the player has died.
 
* Some bandits can also appear as looters. Some looters will only spawn after the player has died.
āˆ’
* Not all bandits roam the wasteland, some will be stationary on a specific place.
+
* Not all bandits roam the wasteland, as some will be stationary in a specific place.
   
 
=== '''<u>Crossbowmen</u>''' ===
 
=== '''<u>Crossbowmen</u>''' ===
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=== '''<u>Melee Bandits / Axemen</u>''' ===
 
=== '''<u>Melee Bandits / Axemen</u>''' ===
āˆ’
A melee bandit's strength increases as the battle heaths up, with each blow they take, the become stronger. having mastered combat with axes, these bandit class have no need for firearms during combat.
+
A melee bandit's strength increases as the battle heats up, with each blow they take, the become stronger. Having mastered combat with axes, those in this bandit class have no need for firearms during combat.
 
{| class="article-table" style=" text-align: center "
 
{| class="article-table" style=" text-align: center "
 
! colspan="5" |
 
! colspan="5" |
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|}
 
|}
   
āˆ’
=== '''<u>Pistol bandit</u>''' ===
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=== '''<u>Pistol bandits</u>''' ===
āˆ’
Pistol bandits prefer the lightweight and portability of pistols, they attack from mid range distances.
+
Pistol bandits prefer the lightweight and portability of pistols. They attack from mid range distances.
 
{| class="article-table" style=" text-align: center "
 
{| class="article-table" style=" text-align: center "
 
|-
 
|-
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|}
 
|}
 
=== '''<u>Assault units</u>''' ===
 
=== '''<u>Assault units</u>''' ===
āˆ’
Focusing fire on short bursts rather than going full auto on their target, assault units prefer the balance between compactness, light weight an power of assault rifles rather than using heavy and bulky machineguns or slow firing rifles.
+
Focusing fire on short bursts rather than going full auto on their target, assault units prefer the balance between compactness, light weight and power of assault rifles rather than using heavy and bulky machineguns or slow firing rifles.
 
{| class="article-table" style=" text-align: center "
 
{| class="article-table" style=" text-align: center "
 
|-
 
|-
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|}
 
|}
 
=== '''<u>Riflemen</u>''' ===
 
=== '''<u>Riflemen</u>''' ===
āˆ’
Armed with a wide variety or rifles and with the ability to take on armored foes, riflemen serve as medium to long range combat units within bandit ranks.
+
Armed with a wide variety of rifles and with the ability to take on armored foes, riflemen serve as medium to long range combat units within bandit ranks.
   
 
Riflemen appear to possess greater accuracy than any other bandit class.
 
Riflemen appear to possess greater accuracy than any other bandit class.
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=== '''<u>Grenadiers </u>''' ===
 
=== '''<u>Grenadiers </u>''' ===
āˆ’
Serving as support for other bandit units, grenadiers are mainly armed with explosives to injure and stun their enemies. The explosives have a cooldown time of 2 turns, and when the explosive is on cooldown grenadiers will use [[TT-33]] as their weapon.
+
Serving as support for other bandit units, grenadiers are mainly armed with explosives to injure and stun their enemies. The explosives have a cool-down time of 2 turns and when the explosive is on cool-down, grenadiers will use [[TT-33]] as their weapon.
 
{| class="article-table"
 
{| class="article-table"
 
!Picture
 
!Picture
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Artillery bandits. These guys carry rockets and anti-tank rocket propelled grenades.
 
Artillery bandits. These guys carry rockets and anti-tank rocket propelled grenades.
   
āˆ’
While slow, rocket bandits are heavily armed and can pose as a serious threat if not neutralized immediately upon contact. Keep in mind that rockets never miss their targets, and a direct hit from an RPG or a handmade rocket can seriously damage the player armor or even kill him if badly equipped.
+
While slow, rocket bandits are heavily armed and can pose as a serious threat if not neutralized immediately upon contact. Keep in mind that rockets never miss their targets, and a direct hit from an RPG or a handmade rocket can seriously damage the player armor or even kill him if poorly protected.
 
{| class="article-table" style=" text-align: center "
 
{| class="article-table" style=" text-align: center "
 
!Picture
 
!Picture

Revision as of 03:58, 22 September 2020

Information on this page is accurate for version v.668 and can differ from the current info in v.806.
Enemysphere

Details

Bandits are outlaws that saw a chance of doing things their own way after the epidemic and nuclear war, without needing to fear being punished by law enforcement. After the fall of civilization, bandits spread around the world map, taking shelter in houses or even abandoned military bases. These actions have allowed bandits to access heavy weaponry, ranging from low caliber pistols to anti-tank grenade launchers.

Bandit classes

  • Bandits are classified depending on their weapons of choice.
  • Some bandits can also appear as looters. Some looters will only spawn after the player has died.
  • Not all bandits roam the wasteland, as some will be stationary in a specific place.

Crossbowmen

Picture
C1
C2
C3
Stats
Level 1 2 3
Health 100 100 100
Armor 250 300 300
Movement Range 2 2 2
Weapon Standard crossbow Improved crossbow Heavy crossbow
Armor piercing No No No
Damage 32-48 40-56 32-48
Attack effect None None None
Perks None None
Dodge None None
Spawns in
Bandit city fort Level 2 Level 2 Level 3
Bandit Fortification No

Yes

No
Forts N/A

Lokomotiv

N/A
Wasteland Yes Yes Yes
Looter? Yes Yes No

Melee Bandits / Axemen

A melee bandit's strength increases as the battle heats up, with each blow they take, the become stronger. Having mastered combat with axes, those in this bandit class have no need for firearms during combat.

Melee

Picture
M1
M3
Level 1 3
Health 100 150
Armor 150 250
Movement Range 2
Weapon Axe Steel axe
Armor piercing Yes Yes
Damage 12-20

Rage 1 (22-30)

Rage 2 (32-40)

Rage 3 (42-50)

Rage 4 (52-60)

Rage 5 (62-70)

Rage 6 (72-80)

Rage 7 (82-90)

Rage 8 (92-100)

Rage 9 (102-110)

Rage 10 (112-120)

16-32

Rage 1 (26-42)

Rage 2 (36-52)

Rage 3 (46-62)

Rage 4 (56-72)

Rage 5 (66-82)

Rage 6 (76-92)

Rage 7 (86-102)

Rage 8 (96-112)

Rage 9 (106-122)

Rage 10 (116-132)

Attack effect Bleeding (5 damage per turn for 3 turns)
Perks
  • Counterattack
  • Free attack
  • Rage (+10 DMG if attacked)
  • Counterattack
  • Free attack
  • Rage (+10 DMG if attacked)
Spawns in Level 2 bandit fort (Construction site)
  • Level 3 bandit forts (Military base)
  • Wasteland
Looter? Yes No No No

Pistol bandits

Pistol bandits prefer the lightweight and portability of pistols. They attack from mid range distances.

Picture
R1
P1
P2
Pistol3
P4
Stats
Level 1 (Rifle men variant) 1 2 3 4
Health 100
Armor 90 150 150 250 350
Movement Range 2 3
Weapon Handmade pistol Makarov Nagant revolver TT-33 APS
Armor piercing Yes No No Yes No
Damage 36-60 13-16 16-19 16-22 32-45
Attack effect None
Perks None Counterattack
Dodge None 25%
Spawns in
Bandit city fort Level 1 Level 2 Level 2 Level 2 / 3 Level 3
Bandit Fortification
Wasteland Yes Yes No Yes Yes
Looter? Yes Yes No No No

Assault units

Focusing fire on short bursts rather than going full auto on their target, assault units prefer the balance between compactness, light weight and power of assault rifles rather than using heavy and bulky machineguns or slow firing rifles.

Picture
A1
Assault2
A3
A4
Stats
Level 1 2 3 4
Health 100 100 100 100
Armor 250 300 300 500 700
Movement Range 2 2 2 2 3
Weapon PPS-43 PPSh-41 AKS-74U AK-74
Armor piercing No No No No
Damage 32-48 40-56 32-48 96-144 80-112
Attack effect None None None None None
Perks None None None Counterattack
Dodge None None 20% 25%
Spawns in
Bandit city fort Level 2 Level 2 Level 3
Bandit Fortification No Yes No

Yes

Yes

Forts N/A

Lokomotiv

N/A Izhevsk

Shadrinsk Isilkul

Barabinsk

Leninsk

Achinsk

Zima

Khabarovsk
Wasteland Yes Yes Yes Yes Yes
Looter? Yes No Yes No No

Riflemen

Armed with a wide variety of rifles and with the ability to take on armored foes, riflemen serve as medium to long range combat units within bandit ranks.

Riflemen appear to possess greater accuracy than any other bandit class.

Picture
R1
Rifle2
R3
Rifle4
Rcamo

Grenadiers

Serving as support for other bandit units, grenadiers are mainly armed with explosives to injure and stun their enemies. The explosives have a cool-down time of 2 turns and when the explosive is on cool-down, grenadiers will use TT-33 as their weapon.

Picture
G1
G2
G3

Machine gunners

Machine gunners pray and spray on their target with large caliber, powerful but heavy machine guns. Groups of machine gunners can easily tear trough metal armor and annihilate the player. Making the most out of the battlefield element can even the odds against machine gunners.

Picture
Mg1
Machinegun2
Machineguner
Level 1 2 3
Health 100 100 100
Armor 700 1000 1200
Movement Range 1 2 2
Weapon RPK-74 DP-27 PKM
Armor piercing No No No
Damage ? ? ?
Attack effect -
Perks None
Spawns in ? ? ?
Looter? No Yes No

Rocket bandit

Artillery bandits. These guys carry rockets and anti-tank rocket propelled grenades.

While slow, rocket bandits are heavily armed and can pose as a serious threat if not neutralized immediately upon contact. Keep in mind that rockets never miss their targets, and a direct hit from an RPG or a handmade rocket can seriously damage the player armor or even kill him if poorly protected.

Picture
Boss2
Boss3
Level 2 3
Health 100 100
Armor 1200 1500
Movement Range 1 1
Weapon Handmade rocket launcher RPG-7
Armor piercing Yes Yes
Damage 160-200 200-400
Attack effect Stun (also allies)
Perks None
Spawns in Looter's warehouse
Looter? Yes No

Trivia

Gallery

See also

Other languages

Es

EspaƱol