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== '''Details''' == |
== '''Details''' == |
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ā | Bandits are outlaws that |
+ | Bandits are outlaws that saw a chance of doing things their own way after the epidemic and nuclear war, without needing to fear being punished by law enforcement. After the fall of civilization, bandits spread around the world map, taking shelter in [[Bandit city forts|houses]] or even abandoned military bases. These actions have allowed bandits to access heavy weaponry, ranging from low caliber pistols to [[RPG-7|anti-tank grenade launchers]]. |
== '''Bandit classes''' == |
== '''Bandit classes''' == |
||
ā | * Bandits are classified depending their weapons of choice. |
+ | * Bandits are classified depending on their weapons of choice. |
* Some bandits can also appear as looters. Some looters will only spawn after the player has died. |
* Some bandits can also appear as looters. Some looters will only spawn after the player has died. |
||
ā | * Not all bandits roam the wasteland, some will be stationary |
+ | * Not all bandits roam the wasteland, as some will be stationary in a specific place. |
=== '''<u>Crossbowmen</u>''' === |
=== '''<u>Crossbowmen</u>''' === |
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=== '''<u>Melee Bandits / Axemen</u>''' === |
=== '''<u>Melee Bandits / Axemen</u>''' === |
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ā | A melee bandit's strength increases as the battle |
+ | A melee bandit's strength increases as the battle heats up, with each blow they take, the become stronger. Having mastered combat with axes, those in this bandit class have no need for firearms during combat. |
{| class="article-table" style=" text-align: center " |
{| class="article-table" style=" text-align: center " |
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! colspan="5" | |
! colspan="5" | |
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ā | === '''<u>Pistol |
+ | === '''<u>Pistol bandits</u>''' === |
ā | Pistol bandits prefer the lightweight and portability of pistols |
+ | Pistol bandits prefer the lightweight and portability of pistols. They attack from mid range distances. |
{| class="article-table" style=" text-align: center " |
{| class="article-table" style=" text-align: center " |
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=== '''<u>Assault units</u>''' === |
=== '''<u>Assault units</u>''' === |
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ā | Focusing fire on short bursts rather than going full auto on their target, assault units prefer the balance between compactness, light weight |
+ | Focusing fire on short bursts rather than going full auto on their target, assault units prefer the balance between compactness, light weight and power of assault rifles rather than using heavy and bulky machineguns or slow firing rifles. |
{| class="article-table" style=" text-align: center " |
{| class="article-table" style=" text-align: center " |
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=== '''<u>Riflemen</u>''' === |
=== '''<u>Riflemen</u>''' === |
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ā | Armed with a wide variety |
+ | Armed with a wide variety of rifles and with the ability to take on armored foes, riflemen serve as medium to long range combat units within bandit ranks. |
Riflemen appear to possess greater accuracy than any other bandit class. |
Riflemen appear to possess greater accuracy than any other bandit class. |
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=== '''<u>Grenadiers </u>''' === |
=== '''<u>Grenadiers </u>''' === |
||
ā | Serving as support for other bandit units, grenadiers are mainly armed with explosives to injure and stun their enemies. The explosives have a |
+ | Serving as support for other bandit units, grenadiers are mainly armed with explosives to injure and stun their enemies. The explosives have a cool-down time of 2 turns and when the explosive is on cool-down, grenadiers will use [[TT-33]] as their weapon. |
{| class="article-table" |
{| class="article-table" |
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!Picture |
!Picture |
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Artillery bandits. These guys carry rockets and anti-tank rocket propelled grenades. |
Artillery bandits. These guys carry rockets and anti-tank rocket propelled grenades. |
||
ā | While slow, rocket bandits are heavily armed and can pose as a serious threat if not neutralized immediately upon contact. Keep in mind that rockets never miss their targets, and a direct hit from an RPG or a handmade rocket can seriously damage the player armor or even kill him if |
+ | While slow, rocket bandits are heavily armed and can pose as a serious threat if not neutralized immediately upon contact. Keep in mind that rockets never miss their targets, and a direct hit from an RPG or a handmade rocket can seriously damage the player armor or even kill him if poorly protected. |
{| class="article-table" style=" text-align: center " |
{| class="article-table" style=" text-align: center " |
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!Picture |
!Picture |
Revision as of 03:58, 22 September 2020
Details
Bandits are outlaws that saw a chance of doing things their own way after the epidemic and nuclear war, without needing to fear being punished by law enforcement. After the fall of civilization, bandits spread around the world map, taking shelter in houses or even abandoned military bases. These actions have allowed bandits to access heavy weaponry, ranging from low caliber pistols to anti-tank grenade launchers.
Bandit classes
- Bandits are classified depending on their weapons of choice.
- Some bandits can also appear as looters. Some looters will only spawn after the player has died.
- Not all bandits roam the wasteland, as some will be stationary in a specific place.
Crossbowmen
Picture | |||
---|---|---|---|
Stats | |||
Level | 1 | 2 | 3 |
Health | 100 | 100 | 100 |
Armor | 250 | 300 | 300 |
Movement Range | 2 | 2 | 2 |
Weapon | Standard crossbow | Improved crossbow | Heavy crossbow |
Armor piercing | No | No | No |
Damage | 32-48 | 40-56 | 32-48 |
Attack effect | None | None | None |
Perks | None | None | |
Dodge | None | None | |
Spawns in | |||
Bandit city fort | Level 2 | Level 2 | Level 3 |
Bandit Fortification | No |
Yes |
No |
Forts | N/A |
Lokomotiv |
N/A |
Wasteland | Yes | Yes | Yes |
Looter? | Yes | Yes | No |
Melee Bandits / Axemen
A melee bandit's strength increases as the battle heats up, with each blow they take, the become stronger. Having mastered combat with axes, those in this bandit class have no need for firearms during combat.
Melee | ||||
---|---|---|---|---|
Picture | ||||
Level | 1 | 3 | ||
Health | 100 | 150 | ||
Armor | 150 | 250 | ||
Movement Range | 2 | |||
Weapon | Axe | Steel axe | ||
Armor piercing | Yes | Yes | ||
Damage | 12-20
Rage 1 (22-30) Rage 2 (32-40) Rage 3 (42-50) Rage 4 (52-60) Rage 5 (62-70) Rage 6 (72-80) Rage 7 (82-90) Rage 8 (92-100) Rage 9 (102-110) Rage 10 (112-120) |
16-32
Rage 1 (26-42) Rage 2 (36-52) Rage 3 (46-62) Rage 4 (56-72) Rage 5 (66-82) Rage 6 (76-92) Rage 7 (86-102) Rage 8 (96-112) Rage 9 (106-122) Rage 10 (116-132) |
||
Attack effect | Bleeding (5 damage per turn for 3 turns) | |||
Perks |
|
|
||
Spawns in | Level 2 bandit fort (Construction site) |
|
||
Looter? | Yes | No | No | No |
Pistol bandits
Pistol bandits prefer the lightweight and portability of pistols. They attack from mid range distances.
Picture | |||||
---|---|---|---|---|---|
Stats | |||||
Level | 1 (Rifle men variant) | 1 | 2 | 3 | 4 |
Health | 100 | ||||
Armor | 90 | 150 | 150 | 250 | 350 |
Movement Range | 2 | 3 | |||
Weapon | Handmade pistol | Makarov | Nagant revolver | TT-33 | APS |
Armor piercing | Yes | No | No | Yes | No |
Damage | 36-60 | 13-16 | 16-19 | 16-22 | 32-45 |
Attack effect | None | ||||
Perks | None | Counterattack | |||
Dodge | None | 25% | |||
Spawns in | |||||
Bandit city fort | Level 1 | Level 2 | Level 2 | Level 2 / 3 | Level 3 |
Bandit Fortification | |||||
Wasteland | Yes | Yes | No | Yes | Yes |
Looter? | Yes | Yes | No | No | No |
Assault units
Focusing fire on short bursts rather than going full auto on their target, assault units prefer the balance between compactness, light weight and power of assault rifles rather than using heavy and bulky machineguns or slow firing rifles.
Picture | |||||
---|---|---|---|---|---|
Stats | |||||
Level | 1 | 2 | 3 | 4 | |
Health | 100 | 100 | 100 | 100 | |
Armor | 250 | 300 | 300 | 500 | 700 |
Movement Range | 2 | 2 | 2 | 2 | 3 |
Weapon | PPS-43 | PPSh-41 | AKS-74U | AK-74 | |
Armor piercing | No | No | No | No | |
Damage | 32-48 | 40-56 | 32-48 | 96-144 | 80-112 |
Attack effect | None | None | None | None | None |
Perks | None | None | None | Counterattack | |
Dodge | None | None | 20% | 25% | |
Spawns in | |||||
Bandit city fort | Level 2 | Level 2 | Level 3 | ||
Bandit Fortification | No | Yes | No |
Yes |
Yes |
Forts | N/A |
Lokomotiv |
N/A | Izhevsk
Shadrinsk Isilkul Barabinsk Leninsk Achinsk Zima |
Khabarovsk |
Wasteland | Yes | Yes | Yes | Yes | Yes |
Looter? | Yes | No | Yes | No | No |
Riflemen
Armed with a wide variety of rifles and with the ability to take on armored foes, riflemen serve as medium to long range combat units within bandit ranks.
Riflemen appear to possess greater accuracy than any other bandit class.
Picture |
---|
Grenadiers
Serving as support for other bandit units, grenadiers are mainly armed with explosives to injure and stun their enemies. The explosives have a cool-down time of 2 turns and when the explosive is on cool-down, grenadiers will use TT-33 as their weapon.
Picture |
---|
Machine gunners
Machine gunners pray and spray on their target with large caliber, powerful but heavy machine guns. Groups of machine gunners can easily tear trough metal armor and annihilate the player. Making the most out of the battlefield element can even the odds against machine gunners.
Picture | |||
---|---|---|---|
Level | 1 | 2 | 3 |
Health | 100 | 100 | 100 |
Armor | 700 | 1000 | 1200 |
Movement Range | 1 | 2 | 2 |
Weapon | RPK-74 | DP-27 | PKM |
Armor piercing | No | No | No |
Damage | ? | ? | ? |
Attack effect | - | ||
Perks | None | ||
Spawns in | ? | ? | ? |
Looter? | No | Yes | No |
Rocket bandit
Artillery bandits. These guys carry rockets and anti-tank rocket propelled grenades.
While slow, rocket bandits are heavily armed and can pose as a serious threat if not neutralized immediately upon contact. Keep in mind that rockets never miss their targets, and a direct hit from an RPG or a handmade rocket can seriously damage the player armor or even kill him if poorly protected.
Picture | ||
---|---|---|
Level | 2 | 3 |
Health | 100 | 100 |
Armor | 1200 | 1500 |
Movement Range | 1 | 1 |
Weapon | Handmade rocket launcher | RPG-7 |
Armor piercing | Yes | Yes |
Damage | 160-200 | 200-400 |
Attack effect | Stun (also allies) | |
Perks | None | |
Spawns in | Looter's warehouse |
|
Looter? | Yes | No |